KFMod.ZEDGunAltFire
- Extends
- KFFire
Core.Object
|
+-- Engine.WeaponFire
|
+-- Old2K4.InstantFire
|
+-- KFMod.KFFire
|
+-- KFMod.ZEDGunAltFire
Inherited Variables from KFMod.KFFire |
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick |
Inherited Functions from KFMod.KFFire |
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets |
var
sound AmbientChargeUpSound;
AmbientChargeUpSoundRef Source code
var string AmbientChargeUpSoundRef;
var
sound AmbientFireSound;
AmbientFireSoundRadius Source code
var float AmbientFireSoundRadius;
var string AmbientFireSoundRef;
var byte AmbientFireVolume;
var bool bDoHit;
var bool bStartFire;
var float ChargeUpTime;
var float UpTime;
ZEDGunAltFire
MaxZedSphereChargeTime Source code
simulated function bool AllowFire ( ) )
simulated function DestroyChargeEffect ( ) )
simulated function DestroyEffects ( ) )
DoClientOnlyEffectTrace Source code
simulated function DoClientOnlyEffectTrace (
Vector Start,
Rotator Dir )
function DoFireEffect ( ) )
simulated function HandleRecoil ( float Rec) )
simulated function InitChargeEffect ( ) )
function float MaxRange ( ) )
event ModeDoFire ( ) )
function ModeHoldFire ( )
simulated function ModeTick ( float dt) )
function PlayAmbientSound (
Sound aSound) )
function PlayFireEnd ( ) )
function PlayPreFire ( ) )
function StopFiring ( ) )
function Timer ( ) )
static function bool UnloadAssets ( ) )
defaultproperties
{
BeamEffectClass=Class'KFMod.ZEDBeamEffect'
ProjSpawnOffset=(X=25.000000,Y=18.000000,Z=-14.500000)
AmbientFireSoundRadius=500.000000
AmbientFireVolume=255
AmbientChargeUpSoundRef="KF_ZEDGunSnd.ZedGunChargeUp"
AmbientFireSoundRef="KF_ZEDGunSnd.ZedGunChargeLoop"
MaxChargeTime=1.000000
MaxZedSphereChargeTime=3.000000
ChargeEmitterClass=Class'ROEffects.ChargeUp1stZEDGun'
FireAimedAnim="ChargeDown"
RecoilRate=0.070000
maxVerticalRecoilAngle=100
maxHorizontalRecoilAngle=150
bRandomPitchFireSound=False
FireSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Secondary_SpinDown_M"
StereoFireSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Secondary_SpinDown_S"
NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire"
TraceRange=2500.000000
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnim="ChargeDown"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.120000
AmmoClass=Class'KFMod.ZEDGunAmmo'
AmmoPerFire=1
ShakeRotMag=(X=25.000000,Y=25.000000,Z=100.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=3.000000,Y=1.000000,Z=3.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
BotRefireRate=0.150000
FlashEmitterClass=Class'ROEffects.ZEDGunChargeDown'
aimerror=42.000000
Spread=0.015000
SpreadStyle=SS_Random
}
|
Creation time: Fri 13-10-2023 03:18:57.840 - Created with
UnCodeX