defaultproperties
{
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'ROEffects.KFShellEject9mm'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'KFMod.DamTypeMK23Pistol'
DamageMin=80
DamageMax=82
Momentum=18000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireLoopAnim=
FireEndAnim=
TweenTime=0.025000
FireRate=0.180000
AmmoClass=Class'KFMod.MK23Ammo'
AmmoPerFire=1
ShakeRotMag=(X=75.000000,Y=75.000000,Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
aimerror=30.000000
Spread=0.010000
SpreadStyle=SS_Random
}
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