defaultproperties
{
FireAimedAnim="Fire_Iron"
RecoilRate=0.120000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=350
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'KFMod.DamTypeSPSniper'
DamageMin=150
DamageMax=180
Momentum=13000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.940000
AmmoClass=Class'KFMod.SPSniperAmmo'
AmmoPerFire=1
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
Spread=0.005000
SpreadStyle=SS_Random
}
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