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KFMod.SPSniperFire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.SPSniperFire

Variables Summary
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Defaultproperties

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.120000
     maxVerticalRecoilAngle=500
     maxHorizontalRecoilAngle=350
     ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
     ShellEjectBoneName="Shell_eject"
     FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
     StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
     NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
     DamageType=Class'KFMod.DamTypeSPSniper'
     DamageMin=150
     DamageMax=180
     Momentum=13000.000000
     bWaitForRelease=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.940000
     AmmoClass=Class'KFMod.SPSniperAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
     aimerror=42.000000
     Spread=0.005000
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:54.450 - Created with UnCodeX