| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- Old2K4.InstantFire
|
+-- KFMod.KFFire
|
+-- KFMod.ShotGunLightFire
| Variables Summary | |
|---|---|
| name | FireAnim2 |
| Inherited Variables from Old2K4.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoTrace (Vector Start, Rotator Dir)) | |
![]() | bool | LightFiring ())) |
![]() | ModeDoFire ())) | |
| Inherited Functions from Old2K4.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
DoTrace Source code
LightFiring Source code
ModeDoFire Source code| Defaultproperties |
|---|
defaultproperties
{
bFiringDoesntAffectMovement=True
RecoilRate=0.150000
bDoClientRagdollShotFX=False
DamageType=Class'KFMod.DamTypeDualies'
Momentum=0.000000
bPawnRapidFireAnim=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireAnim="LightOn"
FireSound=Sound'KF_9MMSnd.Ninemm_AltFire1'
FireForce="AssaultRifleFire"
AmmoClass=Class'KFMod.FlashlightAmmo'
BotRefireRate=0.500000
aimerror=0.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||