defaultproperties
{
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=75
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Bullpup"
bAccuracyBonusForSemiAuto=True
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
DamageType=Class'KFMod.DamTypeBullpup'
DamageMin=16
DamageMax=26
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireSound=SoundGroup'KF_BullpupSnd.Bullpup_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'KFMod.BullpupAmmo'
AmmoPerFire=1
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.008500
SpreadStyle=SS_Random
}
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