defaultproperties
{
ShellEject2BoneName="Shell_eject_right"
FireAnim2="FireLeft"
FireAimedAnim2="FireLeft_Iron"
FireAimedAnim="FireRight_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=450
maxHorizontalRecoilAngle=50
ShellEjectClass=Class'ROEffects.KFShellEject9mm'
ShellEjectBoneName="Shell_eject_left"
StereoFireSoundRef="KF_9MMSnd.9mm_FireST"
DamageType=Class'KFMod.DamTypeDualies'
DamageMin=25
DamageMax=35
Momentum=10500.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireAnim="FireRight"
FireLoopAnim=
FireEndAnim=
TweenTime=0.025000
FireSound=SoundGroup'KF_9MMSnd.9mm_Fire'
NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire'
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'KFMod.SingleAmmo'
AmmoPerFire=1
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=30.000000
Spread=0.015000
SpreadStyle=SS_Random
}
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