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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.KFProjectileWeaponDamageType
DamTypeAA12Shotgun, DamTypeAK47AssaultRifle, DamTypeBenelli, DamTypeBullpup, DamTypeCrossbow, DamTypeCrossbuzzsaw, DamTypeDeagle, DamTypeDualies, DamTypeFlareProjectileImpact, DamTypeFNFALAssaultRifle, DamTypeHuskGunProjectileImpact, DamTypeKFSnipe, DamTypeKrissM, DamTypeKSGShotgun, DamTypeM14EBR, DamTypeM4203AssaultRifle, DamTypeM4AssaultRifle, DamTypeM7A3M, DamTypeM99SniperRifle, DamTypeMAC10MP, DamTypeMAC10MPInc, DamTypeMagnum44Pistol, DamTypeMK23Pistol, DamTypeMKb42AssaultRifle, DamTypeMP5M, DamTypeMP7M, DamTypeNailGun, DamTypeSCARMK17AssaultRifle, DamTypeShotgun, DamTypeSPShotgun, DamTypeSPSniper, DamTypeSPThompson, DamTypeThompson, DamTypeThompsonDrum, DamTypeTrenchgun, DamTypeZEDGun, DamTypeZEDGunMKII
Variables Summary |
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Inherited Variables from KFMod.KFWeaponDamageType |
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bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponDamageType |
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AwardDamage, AwardKill, ScoredHeadshot |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Defaultproperties |
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defaultproperties { PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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