| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- KFMod.KFWeaponDamageType
|
+-- KFMod.KFProjectileWeaponDamageType
|
+-- KFMod.DamTypeDeagle
DamTypeDualDeagle
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFWeaponDamageType |
|---|
| bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponDamageType |
|---|
| AwardDamage, AwardKill, ScoredHeadshot |
| Defaultproperties |
|---|
defaultproperties
{
bSniperWeapon=True
WeaponClass=Class'KFMod.Deagle'
DeathString="%k killed %o (Deagle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=4500.000000
KDeathVel=200.000000
KDeathUpKick=20.000000
VehicleDamageScaling=0.800000
}
|
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