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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.KFProjectileWeaponDamageType | +-- KFMod.DamTypeSPShotgun
Variables Summary |
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Inherited Variables from KFMod.KFWeaponDamageType |
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bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponDamageType |
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AwardDamage, AwardKill, ScoredHeadshot |
Defaultproperties |
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defaultproperties { bIsPowerWeapon=True WeaponClass=Class'KFMod.SPAutoShotgun' DeathString="%k killed %o (M.C.Z. Thrower)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=10000.000000 KDeathVel=300.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000 } |
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