| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- KFMod.KFWeaponDamageType
|
+-- KFMod.KFProjectileWeaponDamageType
|
+-- KFMod.DamTypeCrossbow
DamTypeCrossbowHeadShot
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFWeaponDamageType |
|---|
| bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
| Functions Summary | ||
|---|---|---|
![]() | AwardKill (KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed )) | |
| Inherited Functions from KFMod.KFWeaponDamageType |
|---|
| AwardDamage, AwardKill, ScoredHeadshot |
| Functions Detail |
|---|
AwardKill Source code| Defaultproperties |
|---|
defaultproperties
{
HeadShotDamageMult=1.000000
bSniperWeapon=True
WeaponClass=Class'KFMod.Crossbow'
bThrowRagdoll=True
bRagdollBullet=True
DamageThreshold=1
KDamageImpulse=2000.000000
KDeathVel=110.000000
KDeathUpKick=10.000000
}
|
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