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KFMod.DamTypeCrossbow

Extends
KFProjectileWeaponDamageType

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- KFMod.KFWeaponDamageType
            |   
            +-- KFMod.KFProjectileWeaponDamageType
               |   
               +-- KFMod.DamTypeCrossbow

Direct Known Subclasses:

DamTypeCrossbowHeadShot

Variables Summary
Inherited Variables from KFMod.KFWeaponDamageType
bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult

Functions Summary
function AwardKill (KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ))
Inherited Functions from KFMod.KFWeaponDamageType
AwardDamage, AwardKill, ScoredHeadshot


Functions Detail

AwardKill Source code

static function AwardKill ( KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ) )


Defaultproperties

defaultproperties
{
     HeadShotDamageMult=1.000000
     bSniperWeapon=True
     WeaponClass=Class'KFMod.Crossbow'
     bThrowRagdoll=True
     bRagdollBullet=True
     DamageThreshold=1
     KDamageImpulse=2000.000000
     KDeathVel=110.000000
     KDeathUpKick=10.000000
}

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Creation time: Fri 13-10-2023 03:18:42.823 - Created with UnCodeX