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KFMod.DamTypeHuskGunProjectileImpact

Extends
KFProjectileWeaponDamageType

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- KFMod.KFWeaponDamageType
            |   
            +-- KFMod.KFProjectileWeaponDamageType
               |   
               +-- KFMod.DamTypeHuskGunProjectileImpact

Variables Summary
Inherited Variables from KFMod.KFWeaponDamageType
bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult

Functions Summary
function AwardDamage (KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount))
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth))
Inherited Functions from KFMod.KFWeaponDamageType
AwardDamage, AwardKill, ScoredHeadshot


Functions Detail

AwardDamage Source code

static function AwardDamage ( KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount) )

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth) )


Defaultproperties

defaultproperties
{
     HeadShotDamageMult=1.500000
     WeaponClass=Class'KFMod.Huskgun'
     DeathString="%k killed %o (Husk Gun)."
     FemaleSuicide="%o blew up."
     MaleSuicide="%o blew up."
     bRagdollBullet=True
     bBulletHit=True
     DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
     DeathOverlayTime=999.000000
     KDamageImpulse=10000.000000
     KDeathVel=300.000000
     KDeathUpKick=100.000000
     HumanObliterationThreshhold=200
}

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Creation time: Fri 13-10-2023 03:18:42.885 - Created with UnCodeX