Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.KFProjectileWeaponDamageType | +-- KFMod.DamTypeFlareProjectileImpact
Variables Summary |
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Inherited Variables from KFMod.KFWeaponDamageType |
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bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
Functions Summary | ||
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![]() | AwardDamage (KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount)) | |
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from KFMod.KFWeaponDamageType |
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AwardDamage, AwardKill, ScoredHeadshot |
Functions Detail |
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Defaultproperties |
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defaultproperties { HeadShotDamageMult=1.500000 WeaponClass=Class'KFMod.FlareRevolver' DeathString="%k killed %o (Flare Revolver)." FemaleSuicide="%o blew up." MaleSuicide="%o blew up." bRagdollBullet=True bBulletHit=True DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=6000.000000 KDeathVel=250.000000 KDeathUpKick=75.000000 HumanObliterationThreshhold=200 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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