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KFMod.DamTypeZEDGunMKII

Extends
KFProjectileWeaponDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- KFMod.KFWeaponDamageType
            |   
            +-- KFMod.KFProjectileWeaponDamageType
               |   
               +-- KFMod.DamTypeZEDGunMKII

Variables Summary
Inherited Variables from KFMod.KFWeaponDamageType
bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult

Functions Summary
Inherited Functions from KFMod.KFWeaponDamageType
AwardDamage, AwardKill, ScoredHeadshot


Defaultproperties

defaultproperties
{
     WeaponClass=Class'KFMod.ZEDMKIIWeapon'
     DeathString="%k killed %o (ZED MKII)."
     FemaleSuicide="%o shot herself in the foot."
     MaleSuicide="%o shot himself in the foot."
     bRagdollBullet=True
     bBulletHit=True
     FlashFog=(X=600.000000)
     KDamageImpulse=10000.000000
     KDeathVel=300.000000
     KDeathUpKick=100.000000
     VehicleDamageScaling=0.700000
}

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Creation time: Fri 13-10-2023 03:18:43.071 - Created with UnCodeX