| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- KFMod.KFWeaponDamageType
|
+-- KFMod.KFProjectileWeaponDamageType
|
+-- KFMod.DamTypeMagnum44Pistol
DamTypeDual44Magnum
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFWeaponDamageType |
|---|
| bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponDamageType |
|---|
| AwardDamage, AwardKill, ScoredHeadshot |
| Defaultproperties |
|---|
defaultproperties
{
bSniperWeapon=True
WeaponClass=Class'KFMod.Magnum44Pistol'
DeathString="%k killed %o (44 Magnum)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=3500.000000
KDeathVel=175.000000
KDeathUpKick=15.000000
VehicleDamageScaling=0.800000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||