| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- KFMod.KFAmmoPickup
AA12AmmoPickup, AK47AmmoPickup, BenelliAmmoPickup, BlowerThrowerAmmoPickup, BullpupAmmoPickup, BullpupSuperAmmoPickup, CamoM32AmmoPickup, CamoM4AmmoPickup, CamoMP5MAmmoPickup, CamoShotgunAmmoPickup, ChainsawAmmoPickup, CrossbowAmmoPickup, CrossbowSuperAmmoPickup, CrossbuzzsawAmmoPickup, CrossbuzzsawSuperAmmoPickup, DBShotgunAmmoPickup, DBShotgunSuperAmmoPickup, DeagleAmmoPickup, DeagleSuperAmmoPickup, DualiesAmmoPickup, FlareRevolverAmmoPickup, FNFALAmmoPickup, FragAmmoPickup, FTAmmoPickup, GoldenAA12AmmoPickup, GoldenAK47AmmoPickup, GoldenBenelliAmmoPickup, GoldenDeagleAmmoPickup, GoldenFTAmmoPickup, GoldenM79AmmoPickup, HuskGunAmmoPickup, KFAmmoPickup_Story, KF_Slot_AmmoPickup, KrissMAmmoPickup, KSGAmmoPickup, L85AmmoPickup, LAWAmmoPickup, LAWSuperAmmoPickup, M14EBRAmmoPickup, M32AmmoPickup, M4AmmoPickup, M79AmmoPickup, M7A3MAmmoPickup, M99AmmoPickup, MAC10AmmoPickup, Magnum44AmmoPickup, MK23AmmoPickup, MKb42AmmoPickup, MP5MAmmoPickup, MP7MAmmoPickup, NeonAK47AmmoPickup, NeonKrissMAmmoPickup, NeonKSGAmmoPickup, NeonSCARMK17AmmoPickup, PipeBombAmmoPickup, SCARMK17AmmoPickup, SealSquealAmmoPickup, SeekerSixAmmoPickup, ShotgunAmmoPickup, ShotgunSuperAmmoPickup, SingleAmmoPickup, SPGrenadeAmmoPickup, SPShotgunAmmoPickup, SPSniperAmmoPickup, SPThompsonAmmoPickup, StunAmmoPickup, ThompsonAmmoPickup, ThompsonDrumAmmoPickup, TrenchgunAmmoPickup, WinchesterAmmoPickup, WinchesterSuperAmmoPickup, ZEDGunAmmoPickup, ZEDMKIIAmmoPickup
| Variables Summary | |
|---|---|
| bool | bShowPickup |
| bool | bSleeping |
| Controller | OtherPlayer |
| KFAmmoPickup | |
| Material | KFPickupImage |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Sleeping | |
![]() | float | BotDesireability (Pawn Bot)) |
![]() | EndState ())) Sleeping | |
![]() | float | GetNumPlayers ())) |
![]() | Landed (Vector HitNormal)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | Reset ())) | |
![]() | StartSleeping ())) Sleeping | |
![]() | Touch (Actor Other)) Pickup | |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| States Summary |
|---|
| Pickup Source code |
|---|
|
state Pickup |
| Touch |
| Sleeping Source code |
|---|
|
auto state Sleeping |
| BeginState, EndState, ReadyToPickup, StartSleeping |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Sleeping Source code
BotDesireability Source code
EndState Sleeping Source code
GetNumPlayers Source code
Landed Source code
PostBeginPlay Source code
ReadyToPickup Sleeping Source code
Reset Source code
StartSleeping Sleeping Source code
Touch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'KFMod.BullpupAmmo'
bOnlyReplicateHidden=False
PickupMessage="Found Some Ammo!"
PickupSound=Sound'KF_InventorySnd.Ammo_GenericPickup'
PickupForce="AssaultAmmoPickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'kf_generic_sm.pickups.Metal_Ammo_Box'
bDynamicLight=True
Physics=PHYS_Falling
PrePivot=(Y=21.000000,Z=12.000000)
AmbientGlow=40
UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
TransientSoundVolume=100.000000
CollisionRadius=20.000000
CollisionHeight=10.000000
MessageClass=Class'UnrealGame.PickupMessagePlus'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||