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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- KFMod.KFAmmoPickup
AA12AmmoPickup, AK47AmmoPickup, BenelliAmmoPickup, BlowerThrowerAmmoPickup, BullpupAmmoPickup, BullpupSuperAmmoPickup, CamoM32AmmoPickup, CamoM4AmmoPickup, CamoMP5MAmmoPickup, CamoShotgunAmmoPickup, ChainsawAmmoPickup, CrossbowAmmoPickup, CrossbowSuperAmmoPickup, CrossbuzzsawAmmoPickup, CrossbuzzsawSuperAmmoPickup, DBShotgunAmmoPickup, DBShotgunSuperAmmoPickup, DeagleAmmoPickup, DeagleSuperAmmoPickup, DualiesAmmoPickup, FlareRevolverAmmoPickup, FNFALAmmoPickup, FragAmmoPickup, FTAmmoPickup, GoldenAA12AmmoPickup, GoldenAK47AmmoPickup, GoldenBenelliAmmoPickup, GoldenDeagleAmmoPickup, GoldenFTAmmoPickup, GoldenM79AmmoPickup, HuskGunAmmoPickup, KFAmmoPickup_Story, KF_Slot_AmmoPickup, KrissMAmmoPickup, KSGAmmoPickup, L85AmmoPickup, LAWAmmoPickup, LAWSuperAmmoPickup, M14EBRAmmoPickup, M32AmmoPickup, M4AmmoPickup, M79AmmoPickup, M7A3MAmmoPickup, M99AmmoPickup, MAC10AmmoPickup, Magnum44AmmoPickup, MK23AmmoPickup, MKb42AmmoPickup, MP5MAmmoPickup, MP7MAmmoPickup, NeonAK47AmmoPickup, NeonKrissMAmmoPickup, NeonKSGAmmoPickup, NeonSCARMK17AmmoPickup, PipeBombAmmoPickup, SCARMK17AmmoPickup, SealSquealAmmoPickup, SeekerSixAmmoPickup, ShotgunAmmoPickup, ShotgunSuperAmmoPickup, SingleAmmoPickup, SPGrenadeAmmoPickup, SPShotgunAmmoPickup, SPSniperAmmoPickup, SPThompsonAmmoPickup, StunAmmoPickup, ThompsonAmmoPickup, ThompsonDrumAmmoPickup, TrenchgunAmmoPickup, WinchesterAmmoPickup, WinchesterSuperAmmoPickup, ZEDGunAmmoPickup, ZEDMKIIAmmoPickup
Variables Summary | |
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bool | bShowPickup |
bool | bSleeping |
Controller | OtherPlayer |
KFAmmoPickup | |
Material | KFPickupImage |
Inherited Variables from Engine.Ammo |
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AmmoAmount |
Functions Summary | ||
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![]() | BeginState ())) Sleeping | |
![]() | float | BotDesireability (Pawn Bot)) |
![]() | EndState ())) Sleeping | |
![]() | float | GetNumPlayers ())) |
![]() | Landed (Vector HitNormal)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | Reset ())) | |
![]() | StartSleeping ())) Sleeping | |
![]() | Touch (Actor Other)) Pickup |
Inherited Functions from Engine.Ammo |
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BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
States Summary |
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Pickup Source code |
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state Pickup |
Touch |
Sleeping Source code |
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auto state Sleeping |
BeginState, EndState, ReadyToPickup, StartSleeping |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { InventoryType=Class'KFMod.BullpupAmmo' bOnlyReplicateHidden=False PickupMessage="Found Some Ammo!" PickupSound=Sound'KF_InventorySnd.Ammo_GenericPickup' PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'kf_generic_sm.pickups.Metal_Ammo_Box' bDynamicLight=True Physics=PHYS_Falling PrePivot=(Y=21.000000,Z=12.000000) AmbientGlow=40 UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' TransientSoundVolume=100.000000 CollisionRadius=20.000000 CollisionHeight=10.000000 MessageClass=Class'UnrealGame.PickupMessagePlus' } |
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