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KFMod.KFAmmoPickup

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- KFMod.KFAmmoPickup

Direct Known Subclasses:

AA12AmmoPickup, AK47AmmoPickup, BenelliAmmoPickup, BlowerThrowerAmmoPickup, BullpupAmmoPickup, BullpupSuperAmmoPickup, CamoM32AmmoPickup, CamoM4AmmoPickup, CamoMP5MAmmoPickup, CamoShotgunAmmoPickup, ChainsawAmmoPickup, CrossbowAmmoPickup, CrossbowSuperAmmoPickup, CrossbuzzsawAmmoPickup, CrossbuzzsawSuperAmmoPickup, DBShotgunAmmoPickup, DBShotgunSuperAmmoPickup, DeagleAmmoPickup, DeagleSuperAmmoPickup, DualiesAmmoPickup, FlareRevolverAmmoPickup, FNFALAmmoPickup, FragAmmoPickup, FTAmmoPickup, GoldenAA12AmmoPickup, GoldenAK47AmmoPickup, GoldenBenelliAmmoPickup, GoldenDeagleAmmoPickup, GoldenFTAmmoPickup, GoldenM79AmmoPickup, HuskGunAmmoPickup, KFAmmoPickup_Story, KF_Slot_AmmoPickup, KrissMAmmoPickup, KSGAmmoPickup, L85AmmoPickup, LAWAmmoPickup, LAWSuperAmmoPickup, M14EBRAmmoPickup, M32AmmoPickup, M4AmmoPickup, M79AmmoPickup, M7A3MAmmoPickup, M99AmmoPickup, MAC10AmmoPickup, Magnum44AmmoPickup, MK23AmmoPickup, MKb42AmmoPickup, MP5MAmmoPickup, MP7MAmmoPickup, NeonAK47AmmoPickup, NeonKrissMAmmoPickup, NeonKSGAmmoPickup, NeonSCARMK17AmmoPickup, PipeBombAmmoPickup, SCARMK17AmmoPickup, SealSquealAmmoPickup, SeekerSixAmmoPickup, ShotgunAmmoPickup, ShotgunSuperAmmoPickup, SingleAmmoPickup, SPGrenadeAmmoPickup, SPShotgunAmmoPickup, SPSniperAmmoPickup, SPThompsonAmmoPickup, StunAmmoPickup, ThompsonAmmoPickup, ThompsonDrumAmmoPickup, TrenchgunAmmoPickup, WinchesterAmmoPickup, WinchesterSuperAmmoPickup, ZEDGunAmmoPickup, ZEDMKIIAmmoPickup

Variables Summary
boolbShowPickup
boolbSleeping
ControllerOtherPlayer
KFAmmoPickup
MaterialKFPickupImage
Inherited Variables from Engine.Ammo
AmmoAmount
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bExcludeFromNavigation, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function BeginState ()))
Sleeping
functionfloat BotDesireability (Pawn Bot))
function EndState ()))
Sleeping
functionfloat GetNumPlayers ()))
event Landed (Vector HitNormal))
event PostBeginPlay ()))
functionbool ReadyToPickup (float MaxWait))
Sleeping
function Reset ()))
function StartSleeping ()))
Sleeping
function Touch (Actor Other))
Pickup
Inherited Functions from Engine.Ammo
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
Pickup Source code
state Pickup
Touch
Sleeping Source code
auto state Sleeping
BeginState, EndState, ReadyToPickup, StartSleeping


Variables Detail

bShowPickup Source code

var bool bShowPickup;

bSleeping Source code

var bool bSleeping;

OtherPlayer Source code

var Controller OtherPlayer;

KFAmmoPickup

KFPickupImage Source code

var(KFAmmoPickup) Material KFPickupImage;


Functions Detail

BeginState Sleeping Source code

function BeginState ( ) )

BotDesireability Source code

function float BotDesireability ( Pawn Bot) )

EndState Sleeping Source code

function EndState ( ) )

GetNumPlayers Source code

function float GetNumPlayers ( ) )

Landed Source code

event Landed ( Vector HitNormal) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

ReadyToPickup Sleeping Source code

function bool ReadyToPickup ( float MaxWait) )

Reset Source code

function Reset ( ) )

StartSleeping Sleeping Source code

function StartSleeping ( ) )

Touch Pickup Source code

function Touch ( Actor Other) )


Defaultproperties

defaultproperties
{
     InventoryType=Class'KFMod.BullpupAmmo'
     bOnlyReplicateHidden=False
     PickupMessage="Found Some Ammo!"
     PickupSound=Sound'KF_InventorySnd.Ammo_GenericPickup'
     PickupForce="AssaultAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'kf_generic_sm.pickups.Metal_Ammo_Box'
     bDynamicLight=True
     Physics=PHYS_Falling
     PrePivot=(Y=21.000000,Z=12.000000)
     AmbientGlow=40
     UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
     TransientSoundVolume=100.000000
     CollisionRadius=20.000000
     CollisionHeight=10.000000
     MessageClass=Class'UnrealGame.PickupMessagePlus'
}

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Creation time: Fri 13-10-2023 03:18:46.079 - Created with UnCodeX