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KFMod.ShotgunSuperAmmoPickup

Extends
KFAmmoPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- KFMod.KFAmmoPickup
            |   
            +-- KFMod.ShotgunSuperAmmoPickup

Variables Summary
Inherited Variables from KFMod.KFAmmoPickup
bShowPickup, bSleeping, KFPickupImage, OtherPlayer
Inherited Variables from Engine.Ammo
AmmoAmount

Functions Summary
function BeginState ()))
Pickup
function BeginState ()))
Sleeping
function CheckTouching ()))
Pickup
function EndState ()))
Pickup
function EndState ()))
Sleeping
function PostNetBeginPlay ()))
functionbool ReadyToPickup (float MaxWait))
Pickup
functionbool ReadyToPickup (float MaxWait))
Sleeping
function StartSleeping ()))
Sleeping
function Timer ()))
function Timer ()))
Pickup
function Touch (actor Other ))
Pickup
functionbool ValidTouch (actor Other ))
Pickup
Inherited Functions from KFMod.KFAmmoPickup
BeginState, BotDesireability, EndState, GetNumPlayers, Landed, PostBeginPlay, ReadyToPickup, Reset, StartSleeping, Touch
Inherited Functions from Engine.Ammo
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD

States Summary
Pickup Source code
auto state Pickup
BeginState, CheckTouching, EndState, ReadyToPickup, Timer, Touch, ValidTouch
Sleeping Source code
state Sleeping
BeginState, EndState, ReadyToPickup, StartSleeping


Functions Detail

BeginState Pickup Source code

function BeginState ( ) )

BeginState Sleeping Source code

function BeginState ( ) )

CheckTouching Pickup Source code

function CheckTouching ( ) )

EndState Pickup Source code

function EndState ( ) )

EndState Sleeping Source code

function EndState ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

ReadyToPickup Pickup Source code

function bool ReadyToPickup ( float MaxWait) )

ReadyToPickup Sleeping Source code

function bool ReadyToPickup ( float MaxWait) )

StartSleeping Sleeping Source code

function StartSleeping ( ) )

Timer Source code

simulated function Timer ( ) )

Timer Pickup Source code

function Timer ( ) )

Touch Pickup Source code

function Touch ( actor Other ) )

ValidTouch Pickup Source code

function bool ValidTouch ( actor Other ) )


Defaultproperties

defaultproperties
{
     AmmoAmount=500
     InventoryType=Class'KFMod.ShotgunAmmo'
     PickupMessage=
     StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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Creation time: Fri 13-10-2023 03:18:54.061 - Created with UnCodeX