| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- KFMod.KFAmmoPickup
|
+-- KFMod.CrossbowSuperAmmoPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFAmmoPickup |
|---|
| bShowPickup, bSleeping, KFPickupImage, OtherPlayer |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Pickup | |
![]() | BeginState ())) Sleeping | |
![]() | CheckTouching ())) Pickup | |
![]() | EndState ())) Pickup | |
![]() | EndState ())) Sleeping | |
![]() | PostNetBeginPlay ())) | |
![]() | bool | ReadyToPickup (float MaxWait)) Pickup |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | StartSleeping ())) Sleeping | |
![]() | Timer ())) | |
![]() | Timer ())) Pickup | |
![]() | Touch (actor Other )) Pickup | |
![]() | bool | ValidTouch (actor Other )) Pickup |
| Inherited Functions from KFMod.KFAmmoPickup |
|---|
| BeginState, BotDesireability, EndState, GetNumPlayers, Landed, PostBeginPlay, ReadyToPickup, Reset, StartSleeping, Touch |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, CheckTouching, EndState, ReadyToPickup, Timer, Touch, ValidTouch |
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState, ReadyToPickup, StartSleeping |
| Functions Detail |
|---|
BeginState Pickup Source code
BeginState Sleeping Source code
CheckTouching Pickup Source code
EndState Pickup Source code
EndState Sleeping Source code
PostNetBeginPlay Source code
ReadyToPickup Pickup Source code
ReadyToPickup Sleeping Source code
StartSleeping Sleeping Source code
Timer Source code
Timer Pickup Source code
Touch Pickup Source code
ValidTouch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=500
InventoryType=Class'KFMod.CrossbowAmmo'
PickupMessage=
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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