| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- KFMod.KFAmmoPickup
|
+-- KFMod.M32AmmoPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFAmmoPickup |
|---|
| bShowPickup, bSleeping, KFPickupImage, OtherPlayer |
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFAmmoPickup |
|---|
| BeginState, BotDesireability, EndState, GetNumPlayers, Landed, PostBeginPlay, ReadyToPickup, Reset, StartSleeping, Touch |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| Defaultproperties |
|---|
defaultproperties
{
AmmoAmount=6
InventoryType=Class'KFMod.M32Ammo'
PickupMessage="M32 Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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