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KFMod.KFAmmunition

Extends
Ammunition

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- KFMod.KFAmmunition

Direct Known Subclasses:

AA12Ammo, AK47Ammo, BenelliAmmo, BlowerThrowerAmmo, BullpupAmmo, CamoM32Ammo, CamoM4Ammo, CamoMP5MAmmo, CamoShotgunAmmo, ChainsawAmmo, CrossbowAmmo, CrossbuzzsawAmmo, DBShotgunAmmo, DeagleAmmo, DualiesAmmo, FlameAmmo, FlareRevolverAmmo, FlashlightAmmo, FNFALAmmo, FragAmmo, GoldenAA12Ammo, GoldenAK47Ammo, GoldenBenelliAmmo, GoldenDeagleAmmo, GoldenFlameAmmo, GoldenM79Ammo, HuskGunAmmo, KrissMAmmo, KSGAmmo, LAWAmmo, M14EBRAmmo, M203Ammo, M32Ammo, M4203Ammo, M4Ammo, M79Ammo, M7A3MAmmo, M99Ammo, MAC10Ammo, Magnum44Ammo, MK23Ammo, MKb42Ammo, MP5MAmmo, MP7MAmmo, MPistolAmmo, NailGunAmmo, NeonAK47Ammo, NeonKrissMAmmo, NeonKSGAmmo, NeonSCARMK17Ammo, PipeBombAmmo, SCARMK17Ammo, SealSquealAmmo, SeekerSixAmmo, ShotgunAmmo, SingleAmmo, SPGrenadeAmmo, SPShotgunAmmo, SPSniperAmmo, SPThompsonAmmo, StunAmmo, ThompsonAmmo, ThompsonDrumAmmo, TrenchgunAmmo, WinchesterAmmo, ZEDGunAmmo, ZEDMKIIAmmo

Variables Summary
intAmmoPickupAmount
boolbAcceptsAmmoPickups
Inherited Variables from Engine.Ammunition
AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor

Functions Summary
function CheckOutOfAmmo ()))
functionbool HandlePickupQuery (pickup Item ))
function PostNetReceive ()))
Inherited Functions from Engine.Ammunition
AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo
Inherited Functions from Engine.Inventory
AttachToPawn, AttachToPawnHidden, Destroyed, DetachFromPawn, DropFrom, GetHumanReadableName, GetMovementModifierFor, GiveTo, HandlePickupQuery, IsThrowable, NextWeapon, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, SelectNext, SetOwnerDisplay, StaticItemName, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Variables Detail

AmmoPickupAmount Source code

var int AmmoPickupAmount;

bAcceptsAmmoPickups Source code

var bool bAcceptsAmmoPickups;


Functions Detail

CheckOutOfAmmo Source code

simulated function CheckOutOfAmmo ( ) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( pickup Item ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )


Defaultproperties

defaultproperties
{
     bAcceptsAmmoPickups=True
     AmmoPickupAmount=40
     bNetNotify=True
}

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Creation time: Fri 13-10-2023 03:18:46.086 - Created with UnCodeX