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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- KFMod.KFAmmunition
AA12Ammo, AK47Ammo, BenelliAmmo, BlowerThrowerAmmo, BullpupAmmo, CamoM32Ammo, CamoM4Ammo, CamoMP5MAmmo, CamoShotgunAmmo, ChainsawAmmo, CrossbowAmmo, CrossbuzzsawAmmo, DBShotgunAmmo, DeagleAmmo, DualiesAmmo, FlameAmmo, FlareRevolverAmmo, FlashlightAmmo, FNFALAmmo, FragAmmo, GoldenAA12Ammo, GoldenAK47Ammo, GoldenBenelliAmmo, GoldenDeagleAmmo, GoldenFlameAmmo, GoldenM79Ammo, HuskGunAmmo, KrissMAmmo, KSGAmmo, LAWAmmo, M14EBRAmmo, M203Ammo, M32Ammo, M4203Ammo, M4Ammo, M79Ammo, M7A3MAmmo, M99Ammo, MAC10Ammo, Magnum44Ammo, MK23Ammo, MKb42Ammo, MP5MAmmo, MP7MAmmo, MPistolAmmo, NailGunAmmo, NeonAK47Ammo, NeonKrissMAmmo, NeonKSGAmmo, NeonSCARMK17Ammo, PipeBombAmmo, SCARMK17Ammo, SealSquealAmmo, SeekerSixAmmo, ShotgunAmmo, SingleAmmo, SPGrenadeAmmo, SPShotgunAmmo, SPSniperAmmo, SPThompsonAmmo, StunAmmo, ThompsonAmmo, ThompsonDrumAmmo, TrenchgunAmmo, WinchesterAmmo, ZEDGunAmmo, ZEDMKIIAmmo
Variables Summary | |
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int | AmmoPickupAmount |
bool | bAcceptsAmmoPickups |
Inherited Variables from Engine.Ammunition |
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AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Functions Summary | ||
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![]() | CheckOutOfAmmo ())) | |
![]() | bool | HandlePickupQuery (pickup Item )) |
![]() | PostNetReceive ())) |
Inherited Functions from Engine.Ammunition |
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AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
bAcceptsAmmoPickups=True
AmmoPickupAmount=40
bNetNotify=True
}
|
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