Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- KFMod.KFAmmoPickup | +-- KFMod.StunAmmoPickup
Variables Summary |
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Inherited Variables from KFMod.KFAmmoPickup |
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bShowPickup, bSleeping, KFPickupImage, OtherPlayer |
Inherited Variables from Engine.Ammo |
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AmmoAmount |
Functions Summary |
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Inherited Functions from KFMod.KFAmmoPickup |
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BeginState, BotDesireability, EndState, GetNumPlayers, Landed, PostBeginPlay, ReadyToPickup, Reset, StartSleeping, Touch |
Inherited Functions from Engine.Ammo |
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BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
Defaultproperties |
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defaultproperties { AmmoAmount=5 InventoryType=Class'KFMod.StunAmmo' RespawnTime=0.000000 PickupMessage="Found some Concussion Grenades" PickupSound=Sound'Inf_Weapons_Foley.Misc.AmmoPickup' StaticMesh=StaticMesh'PatchStatics.StunPickup' TransientSoundVolume=0.400000 CollisionRadius=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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