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KFMod.StunAmmoPickup

Extends
KFAmmoPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- KFMod.KFAmmoPickup
            |   
            +-- KFMod.StunAmmoPickup

Variables Summary
Inherited Variables from KFMod.KFAmmoPickup
bShowPickup, bSleeping, KFPickupImage, OtherPlayer
Inherited Variables from Engine.Ammo
AmmoAmount

Functions Summary
Inherited Functions from KFMod.KFAmmoPickup
BeginState, BotDesireability, EndState, GetNumPlayers, Landed, PostBeginPlay, ReadyToPickup, Reset, StartSleeping, Touch
Inherited Functions from Engine.Ammo
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD


Defaultproperties

defaultproperties
{
     AmmoAmount=5
     InventoryType=Class'KFMod.StunAmmo'
     RespawnTime=0.000000
     PickupMessage="Found some Concussion Grenades"
     PickupSound=Sound'Inf_Weapons_Foley.Misc.AmmoPickup'
     StaticMesh=StaticMesh'PatchStatics.StunPickup'
     TransientSoundVolume=0.400000
     CollisionRadius=10.000000
}

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Creation time: Fri 13-10-2023 03:18:54.701 - Created with UnCodeX