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KFChar.ZombieFleshpound

Extends
ZombieFleshpoundBase
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieFleshpoundBase
                        |   
                        +-- KFChar.ZombieFleshpound

Direct Known Subclasses:

BrainDeadFleshPound, ZombieFleshPoundMix, ZombieFleshPoundRange, ZombieFleshPound_CIRCUS, ZombieFleshPound_HALLOWEEN, ZombieFleshpound_STANDARD, ZombieFleshPound_XMas

Variables Summary
Inherited Variables from KFMod.ZombieFleshpoundBase
AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
functionbool AnimNeedsWait (name TestAnim))
function BeginState ()))
RageCharging
function Bump (Actor Other ))
RageCharging
functionbool CanGetOutOfWay ()))
BeginRaging
functionbool CanGetOutOfWay ()))
RageCharging
functionbool CanSpeedAdjust ()))
RageCharging
function ClawDamageTarget ()))
function ClientChargingAnims ()))
function Destroyed ()))
function DeviceGoNormal ()))
function DeviceGoRed ()))
functionint DoAnimAction (name AnimName ))
function EndState ()))
RageCharging
functionbool FlipOver ()))
function GivenNewMarker ()))
functionbool HitCanInterruptAction ()))
BeginRaging
functionbool MeleeDamageTarget (int hitdamage, vector pushdir))
RageCharging
function PlayDirectionalHit (Vector HitLoc))
RageCharging
function PlayDyingAnimation (class<DamageType> DamageType, vector HitLoc))
function PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType))
function PostNetBeginPlay ()))
function PostNetReceive ()))
function PreCacheMaterials (LevelInfo myLevel))
function RangedAttack (Actor A))
functionbool SameSpeciesAs (Pawn P))
event SetAnimAction (name NewAction))
function SetBurningBehavior ()))
function SetMindControlled (bool bNewMindControlled))
function SetZappedBehavior ()))
BeginRaging
function SetZappedBehavior ()))
RageCharging
function SpinDamage (actor Target))
function StartCharging ()))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
function Tick (float DeltaTime))
function Tick (float Delta ))
BeginRaging
function Tick (float Delta ))
ChargeToMarker
function Tick (float Delta ))
RageCharging
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan

States Summary
BeginRaging Source code
state BeginRaging
CanGetOutOfWay, HitCanInterruptAction, SetZappedBehavior, Tick
ChargeToMarker Source code
state ChargeToMarker extends RageCharging
Tick
RageCharging Source code
state RageCharging
BeginState, Bump, CanGetOutOfWay, CanSpeedAdjust, EndState, MeleeDamageTarget, PlayDirectionalHit, SetZappedBehavior, Tick


Functions Detail

AnimNeedsWait Source code

simulated function bool AnimNeedsWait ( name TestAnim) )

BeginState RageCharging Source code

function BeginState ( ) )

Bump RageCharging Source code

function Bump ( Actor Other ) )

CanGetOutOfWay BeginRaging Source code

function bool CanGetOutOfWay ( ) )

CanGetOutOfWay RageCharging Source code

function bool CanGetOutOfWay ( ) )

CanSpeedAdjust RageCharging Source code

function bool CanSpeedAdjust ( ) )

ClawDamageTarget Source code

function ClawDamageTarget ( ) )

ClientChargingAnims Source code

simulated function ClientChargingAnims ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

DeviceGoNormal Source code

simulated function DeviceGoNormal ( ) )

DeviceGoRed Source code

simulated function DeviceGoRed ( ) )

DoAnimAction Source code

simulated function int DoAnimAction ( name AnimName ) )

EndState RageCharging Source code

function EndState ( ) )

FlipOver Source code

function bool FlipOver ( ) )

GivenNewMarker Source code

function GivenNewMarker ( ) )

HitCanInterruptAction BeginRaging Source code

simulated function bool HitCanInterruptAction ( ) )

MeleeDamageTarget RageCharging Source code

function bool MeleeDamageTarget ( int hitdamage, vector pushdir) )

PlayDirectionalHit RageCharging Source code

function PlayDirectionalHit ( Vector HitLoc) )

PlayDyingAnimation Source code

simulated function PlayDyingAnimation ( class<DamageType> DamageType, vector HitLoc) )

PlayTakeHit Source code

function PlayTakeHit ( vector HitLocation, int Damage, class<DamageType> DamageType) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SameSpeciesAs Source code

function bool SameSpeciesAs ( Pawn P) )

SetAnimAction Source code

simulated event SetAnimAction ( name NewAction) )

SetBurningBehavior Source code

simulated function SetBurningBehavior ( ) )

SetMindControlled Source code

function SetMindControlled ( bool bNewMindControlled) )

SetZappedBehavior BeginRaging Source code

simulated function SetZappedBehavior ( ) )

SetZappedBehavior RageCharging Source code

simulated function SetZappedBehavior ( ) )

SpinDamage Source code

function SpinDamage ( actor Target) )

StartCharging Source code

function StartCharging ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) )

Tick Source code

simulated function Tick ( float DeltaTime) )

Tick BeginRaging Source code

function Tick ( float Delta ) )

Tick ChargeToMarker Source code

function Tick ( float Delta ) )

Tick RageCharging Source code

function Tick ( float Delta ) )


Defaultproperties

defaultproperties
{
     EventClasses(0)="KFChar.ZombieFleshpound_STANDARD"
     ControllerClass=Class'KFChar.FleshpoundZombieController'
}

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Creation time: Fri 13-10-2023 03:18:58.121 - Created with UnCodeX