| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- Old2K4.Monster
|
+-- Old2K4.Skaarj
|
+-- KFMod.KFMonster
|
+-- KFMod.ZombieFleshpoundBase
|
+-- KFChar.ZombieFleshpound
BrainDeadFleshPound, ZombieFleshPoundMix, ZombieFleshPoundRange, ZombieFleshPound_CIRCUS, ZombieFleshPound_HALLOWEEN, ZombieFleshpound_STANDARD, ZombieFleshPound_XMas
| Variables Summary |
|---|
| Inherited Variables from KFMod.ZombieFleshpoundBase |
|---|
| AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFMonster |
|---|
| EIntelligence |
| Functions Summary | ||
|---|---|---|
![]() | bool | AnimNeedsWait (name TestAnim)) |
![]() | BeginState ())) RageCharging | |
![]() | Bump (Actor Other )) RageCharging | |
![]() | bool | CanGetOutOfWay ())) BeginRaging |
![]() | bool | CanGetOutOfWay ())) RageCharging |
![]() | bool | CanSpeedAdjust ())) RageCharging |
![]() | ClawDamageTarget ())) | |
![]() | ClientChargingAnims ())) | |
![]() | Destroyed ())) | |
![]() | DeviceGoNormal ())) | |
![]() | DeviceGoRed ())) | |
![]() | int | DoAnimAction (name AnimName )) |
![]() | EndState ())) RageCharging | |
![]() | bool | FlipOver ())) |
![]() | GivenNewMarker ())) | |
![]() | bool | HitCanInterruptAction ())) BeginRaging |
![]() | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) RageCharging |
![]() | PlayDirectionalHit (Vector HitLoc)) RageCharging | |
![]() | PlayDyingAnimation (class<DamageType> DamageType, vector HitLoc)) | |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)) | |
![]() | PostNetBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | PreCacheMaterials (LevelInfo myLevel)) | |
![]() | RangedAttack (Actor A)) | |
![]() | bool | SameSpeciesAs (Pawn P)) |
![]() | SetAnimAction (name NewAction)) | |
![]() | SetBurningBehavior ())) | |
![]() | SetMindControlled (bool bNewMindControlled)) | |
![]() | SetZappedBehavior ())) BeginRaging | |
![]() | SetZappedBehavior ())) RageCharging | |
![]() | SpinDamage (actor Target)) | |
![]() | StartCharging ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime)) | |
![]() | Tick (float Delta )) BeginRaging | |
![]() | Tick (float Delta )) ChargeToMarker | |
![]() | Tick (float Delta )) RageCharging | |
| States Summary |
|---|
| BeginRaging Source code |
|---|
|
state BeginRaging |
| CanGetOutOfWay, HitCanInterruptAction, SetZappedBehavior, Tick |
| ChargeToMarker Source code |
|---|
|
state ChargeToMarker extends RageCharging |
| Tick |
| RageCharging Source code |
|---|
|
state RageCharging |
| BeginState, Bump, CanGetOutOfWay, CanSpeedAdjust, EndState, MeleeDamageTarget, PlayDirectionalHit, SetZappedBehavior, Tick |
| Functions Detail |
|---|
AnimNeedsWait Source code
BeginState RageCharging Source code
Bump RageCharging Source code
CanGetOutOfWay BeginRaging Source code
CanGetOutOfWay RageCharging Source code
CanSpeedAdjust RageCharging Source code
ClawDamageTarget Source code
ClientChargingAnims Source code
Destroyed Source code
DeviceGoNormal Source code
DeviceGoRed Source code
DoAnimAction Source code
EndState RageCharging Source code
FlipOver Source code
GivenNewMarker Source code
HitCanInterruptAction BeginRaging Source code
MeleeDamageTarget RageCharging Source code
PlayDirectionalHit RageCharging Source code
PlayDyingAnimation Source code
PlayTakeHit Source code
PostNetBeginPlay Source code
PostNetReceive Source code
PreCacheMaterials Source code
RangedAttack Source code
SameSpeciesAs Source code
SetAnimAction Source code
SetBurningBehavior Source code
SetMindControlled Source code
SetZappedBehavior BeginRaging Source code
SetZappedBehavior RageCharging Source code
SpinDamage Source code
StartCharging Source code
TakeDamage Source code
Tick Source code
Tick BeginRaging Source code
Tick ChargeToMarker Source code
Tick RageCharging Source code| Defaultproperties |
|---|
defaultproperties
{
EventClasses(0)="KFChar.ZombieFleshpound_STANDARD"
ControllerClass=Class'KFChar.FleshpoundZombieController'
}
|
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