| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieFleshpoundBase
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+-- KFChar.ZombieFleshpound
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+-- KFChar.ZombieFleshPound_CIRCUS
| Variables Summary |
|---|
| Inherited Variables from KFMod.ZombieFleshpoundBase |
|---|
| AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal |
| Functions Summary | ||
|---|---|---|
![]() | DeviceGoNormal ())) | |
![]() | DeviceGoRed ())) | |
![]() | PreCacheMaterials (LevelInfo myLevel)) | |
| Functions Detail |
|---|
DeviceGoNormal Source code
DeviceGoRed Source code
PreCacheMaterials Source code| Defaultproperties |
|---|
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPound_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegPound_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadPound_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
MenuName="Circus Flesh Pound"
AmbientSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Idle'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.FleshPound_Circus'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.pound_CIRCUS.pound_CIRCUS_Amber_Shdr'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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