defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPound_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegPound_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadPound_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
MenuName="Circus Flesh Pound"
AmbientSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Fleshpound.FP_Idle'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.FleshPound_Circus'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.pound_CIRCUS.pound_CIRCUS_Amber_Shdr'
}
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