defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPound_XMas'
DetachedLegClass=Class'KFChar.SeveredLegPound_XMas'
DetachedHeadClass=Class'KFChar.SeveredHeadPound_XMas'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
MenuName="Christmas Flesh Pound"
AmbientSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Idle'
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.NutPound'
Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.NutPound.NutPound_cmb'
Skins(1)=FinalBlend'KF_Specimens_Trip_XMAS_T.NutPound.nutpound_hair_fb'
Skins(2)=Shader'KFCharacters.FPAmberBloomShader'
}
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