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KFChar.ZombieFleshPound_XMas

Extends
ZombieFleshpound

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieFleshpoundBase
                        |   
                        +-- KFChar.ZombieFleshpound
                           |   
                           +-- KFChar.ZombieFleshPound_XMas

Variables Summary
Inherited Variables from KFMod.ZombieFleshpoundBase
AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal

Functions Summary
function DeviceGoNormal ()))
function DeviceGoRed ()))
function PreCacheMaterials (LevelInfo myLevel))
Inherited Functions from KFChar.ZombieFleshpound
AnimNeedsWait, BeginState, Bump, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, ClientChargingAnims, Destroyed, DeviceGoNormal, DeviceGoRed, DoAnimAction, EndState, FlipOver, GivenNewMarker, HitCanInterruptAction, MeleeDamageTarget, PlayDirectionalHit, PlayDyingAnimation, PlayTakeHit, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, RangedAttack, SameSpeciesAs, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpinDamage, StartCharging, TakeDamage, Tick


Functions Detail

DeviceGoNormal Source code

simulated function DeviceGoNormal ( ) )

DeviceGoRed Source code

simulated function DeviceGoRed ( ) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPound_XMas'
     DetachedLegClass=Class'KFChar.SeveredLegPound_XMas'
     DetachedHeadClass=Class'KFChar.SeveredHeadPound_XMas'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Fleshpound.FP_Challenge'
     MenuName="Christmas Flesh Pound"
     AmbientSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Fleshpound.FP_Idle'
     Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.NutPound'
     Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.NutPound.NutPound_cmb'
     Skins(1)=FinalBlend'KF_Specimens_Trip_XMAS_T.NutPound.nutpound_hair_fb'
     Skins(2)=Shader'KFCharacters.FPAmberBloomShader'
}

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Creation time: Fri 13-10-2023 03:18:58.147 - Created with UnCodeX