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KFMod.ZombieFleshpoundBase

Extends
KFMonster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieFleshpoundBase

Direct Known Subclasses:

ZombieFleshpound

Variables Summary
FleshPoundAvoidAreaAvoidArea
boolbChargingPlayer
boolbClientCharge
boolbFrustrated
nameChargingAnim
floatLastDamagedTime
floatRageEndTime
intTwoSecondDamageTotal
ZombieFleshpoundBase
floatBlockDamageReduction
vectorOffsetMag
vectorOffsetRate
floatOffsetTime
intRageDamageThreshold
vectorRotMag
vectorRotRate
floatRotTime
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag
Inherited Variables from Old2K4.Skaarj
DeathAnim[4], FootStep[2]

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan
Inherited Functions from Old2K4.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep


Variables Detail

AvoidArea Source code

var FleshPoundAvoidArea AvoidArea;

bChargingPlayer Source code

var bool bChargingPlayer;

bClientCharge Source code

var bool bClientCharge;

bFrustrated Source code

var bool bFrustrated;

ChargingAnim Source code

var name ChargingAnim;

LastDamagedTime Source code

var float LastDamagedTime;

RageEndTime Source code

var float RageEndTime;

TwoSecondDamageTotal Source code

var int TwoSecondDamageTotal;

ZombieFleshpoundBase

BlockDamageReduction Source code

var(ZombieFleshpoundBase) float BlockDamageReduction;

OffsetMag Source code

var(ZombieFleshpoundBase) vector OffsetMag;

OffsetRate Source code

var(ZombieFleshpoundBase) vector OffsetRate;

OffsetTime Source code

var(ZombieFleshpoundBase) float OffsetTime;

RageDamageThreshold Source code

var(ZombieFleshpoundBase) int RageDamageThreshold;

RotMag Source code

var(ZombieFleshpoundBase) vector RotMag;

RotRate Source code

var(ZombieFleshpoundBase) vector RotRate;

RotTime Source code

var(ZombieFleshpoundBase) float RotTime;


Defaultproperties

defaultproperties
{
     BlockDamageReduction=0.400000
     RotMag=(X=500.000000,Y=500.000000,Z=600.000000)
     RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     RotTime=6.000000
     OffsetMag=(X=5.000000,Y=10.000000,Z=5.000000)
     OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000)
     OffsetTime=3.500000
     ChargingAnim="PoundRun"
     RageDamageThreshold=360
     MeleeAnims(0)="PoundAttack1"
     MeleeAnims(1)="PoundAttack2"
     MeleeAnims(2)="PoundAttack3"
     StunsRemaining=1
     BleedOutDuration=7.000000
     ZapThreshold=1.750000
     ZappedDamageMod=1.250000
     bHarpoonToBodyStuns=False
     DamageToMonsterScale=5.000000
     ZombieFlag=3
     MeleeDamage=35
     damageForce=15000
     bFatAss=True
     KFRagdollName="FleshPound_Trip"
     SpinDamConst=20.000000
     SpinDamRand=20.000000
     bMeleeStunImmune=True
     Intelligence=BRAINS_Mammal
     bUseExtendedCollision=True
     ColOffset=(Z=52.000000)
     ColRadius=36.000000
     ColHeight=35.000000
     SeveredArmAttachScale=1.300000
     SeveredLegAttachScale=1.200000
     SeveredHeadAttachScale=1.500000
     PlayerCountHealthScale=0.250000
     OnlineHeadshotOffset=(X=22.000000,Z=68.000000)
     OnlineHeadshotScale=1.300000
     HeadHealth=700.000000
     PlayerNumHeadHealthScale=0.300000
     MotionDetectorThreat=5.000000
     bBoss=True
     ScoringValue=200
     IdleHeavyAnim="PoundIdle"
     IdleRifleAnim="PoundIdle"
     RagDeathUpKick=100.000000
     MeleeRange=55.000000
     GroundSpeed=130.000000
     WaterSpeed=120.000000
     HealthMax=1500.000000
     Health=1500
     HeadHeight=2.500000
     HeadScale=1.300000
     MenuName="Flesh Pound"
     MovementAnims(0)="PoundWalk"
     MovementAnims(1)="WalkB"
     WalkAnims(0)="PoundWalk"
     WalkAnims(1)="WalkB"
     WalkAnims(2)="RunL"
     WalkAnims(3)="RunR"
     IdleCrouchAnim="PoundIdle"
     IdleWeaponAnim="PoundIdle"
     IdleRestAnim="PoundIdle"
     PrePivot=(Z=0.000000)
     Skins(1)=Shader'KFCharacters.FPAmberBloomShader'
     Mass=600.000000
     RotationRate=(Yaw=45000,Roll=0)
}

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Creation time: Fri 13-10-2023 03:18:58.126 - Created with UnCodeX