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Old2K4.Skaarj

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj

Direct Known Subclasses:

KFMonster

Variables Summary
nameDeathAnim[4]
soundFootStep[2]
Inherited Variables from Old2K4.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function AnimEnd (int Channel))
function ClawDamageTarget ()))
functionvector GetFireStart (vector X, vector Y, vector Z))
function PlayDying (class<DamageType> DamageType, vector HitLoc))
function PlayVictory ()))
function RangedAttack (Actor A))
function RunStep ()))
functionbool SameSpeciesAs (Pawn P))
function SpawnTwoShots ()))
function SpinDamageTarget ()))
function WalkStep ()))
Inherited Functions from Old2K4.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, GetGibClass, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

DeathAnim[4] Source code

var name DeathAnim[4];

FootStep[2] Source code

var sound FootStep[2];


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int Channel) )

ClawDamageTarget Source code

function ClawDamageTarget ( ) )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

PlayDying Source code

simulated function PlayDying ( class<DamageType> DamageType, vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

RunStep Source code

function RunStep ( ) )

SameSpeciesAs Source code

function bool SameSpeciesAs ( Pawn P) )

SpawnTwoShots Source code

function SpawnTwoShots ( ) )

SpinDamageTarget Source code

function SpinDamageTarget ( ) )

WalkStep Source code

function WalkStep ( ) )


Defaultproperties

defaultproperties
{
     DeathAnim(0)="Death"
     DeathAnim(1)="Death2"
     DeathAnim(2)="Death3"
     DeathAnim(3)="Death4"
     AmmunitionClass=Class'Old2k4.SkaarjAmmo'
     ScoringValue=6
     IdleHeavyAnim="Idle_Biggun"
     IdleRifleAnim="Idle_Rifle"
     MeleeRange=60.000000
     JumpZ=550.000000
     Health=150
     MovementAnims(1)="RunR"
     SwimAnims(0)="Swim"
     SwimAnims(1)="Swim"
     SwimAnims(2)="Swim"
     SwimAnims(3)="Swim"
     WalkAnims(1)="WalkF"
     WalkAnims(2)="WalkF"
     WalkAnims(3)="WalkF"
     AirAnims(0)="InAir"
     AirAnims(1)="InAir"
     AirAnims(2)="InAir"
     AirAnims(3)="InAir"
     LandAnims(0)="Landed"
     LandAnims(1)="Landed"
     LandAnims(2)="Landed"
     LandAnims(3)="Landed"
     DodgeAnims(0)="DodgeF"
     DodgeAnims(1)="DodgeB"
     DodgeAnims(2)="DodgeL"
     DodgeAnims(3)="DodgeR"
     AirStillAnim="Jump2"
     TakeoffStillAnim="Jump2"
     IdleSwimAnim="Swim"
     IdleWeaponAnim="looking"
     IdleRestAnim="Breath"
     Mass=150.000000
     Buoyancy=150.000000
     RotationRate=(Yaw=60000)
}

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Creation time: Fri 13-10-2023 03:18:54.134 - Created with UnCodeX