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KFChar.ZombieFleshPoundRange

Extends
ZombieFleshpound

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieFleshpoundBase
                        |   
                        +-- KFChar.ZombieFleshpound
                           |   
                           +-- KFChar.ZombieFleshPoundRange

Variables Summary
boolbHadAdjRot
byteMGFireCounter
EmittermMuzzleFlash
EmittermTracer
floatNextMinigunTime
vectorTraceHitPos
Inherited Variables from KFMod.ZombieFleshpoundBase
AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal

Functions Summary
function AddTraceHitFX (vector HitPos ))
function AnimEnd (int Channel ))
function AnimEnd (int Channel ))
Minigunning
function BeginState ()))
Minigunning
function Destroyed ()))
function DeviceGoNormal ()
function DeviceGoRed ()
functionint DoAnimAction (name AnimName ))
function EndState ()))
Minigunning
function FireMGShot ()))
function PostNetReceive ()))
function RangedAttack (Actor A))
function RangedAttack (Actor A))
Minigunning
function SpawnTwoShots ()
Inherited Functions from KFChar.ZombieFleshpound
AnimNeedsWait, BeginState, Bump, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, ClientChargingAnims, Destroyed, DeviceGoNormal, DeviceGoRed, DoAnimAction, EndState, FlipOver, GivenNewMarker, HitCanInterruptAction, MeleeDamageTarget, PlayDirectionalHit, PlayDyingAnimation, PlayTakeHit, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, RangedAttack, SameSpeciesAs, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpinDamage, StartCharging, TakeDamage, Tick

States Summary
Minigunning Source code
state Minigunning
AnimEnd, BeginState, EndState, RangedAttack


Variables Detail

bHadAdjRot Source code

var bool bHadAdjRot;

MGFireCounter Source code

var byte MGFireCounter;

mMuzzleFlash Source code

var Emitter mMuzzleFlash;

mTracer Source code

var Emitter mTracer;

NextMinigunTime Source code

var float NextMinigunTime;

TraceHitPos Source code

var vector TraceHitPos;


Functions Detail

AddTraceHitFX Source code

simulated function AddTraceHitFX ( vector HitPos ) )

AnimEnd Source code

simulated function AnimEnd ( int Channel ) )

AnimEnd Minigunning Source code

function AnimEnd ( int Channel ) )

BeginState Minigunning Source code

function BeginState ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

DeviceGoNormal Source code

simulated function DeviceGoNormal ( )

DeviceGoRed Source code

simulated function DeviceGoRed ( )

DoAnimAction Source code

simulated function int DoAnimAction ( name AnimName ) )

EndState Minigunning Source code

function EndState ( ) )

FireMGShot Source code

function FireMGShot ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

RangedAttack Minigunning Source code

function RangedAttack ( Actor A) )

SpawnTwoShots Source code

function SpawnTwoShots ( )


Defaultproperties

defaultproperties
{
     ZombieFlag=1
     MeleeDamage=16
     damageForce=150000
     ScoringValue=12
     HealthMax=1600.000000
     Health=1600
     MenuName="Flesh Pound Chaingunner"
}

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Creation time: Fri 13-10-2023 03:18:58.135 - Created with UnCodeX