KFChar.ZombieFleshPoundRange
- Extends
- ZombieFleshpound
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealGame.UnrealPawn
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+-- XGame.xPawn
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+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieFleshpoundBase
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+-- KFChar.ZombieFleshpound
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+-- KFChar.ZombieFleshPoundRange
Inherited Variables from KFMod.ZombieFleshpoundBase |
AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal |
Inherited Functions from KFChar.ZombieFleshpound |
AnimNeedsWait, BeginState, Bump, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, ClientChargingAnims, Destroyed, DeviceGoNormal, DeviceGoRed, DoAnimAction, EndState, FlipOver, GivenNewMarker, HitCanInterruptAction, MeleeDamageTarget, PlayDirectionalHit, PlayDyingAnimation, PlayTakeHit, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, RangedAttack, SameSpeciesAs, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpinDamage, StartCharging, TakeDamage, Tick |
var bool bHadAdjRot;
var byte MGFireCounter;
var float NextMinigunTime;
simulated function AddTraceHitFX (
vector HitPos ) )
simulated function AnimEnd ( int Channel ) )
function AnimEnd ( int Channel ) )
BeginState Minigunning Source code
function BeginState ( ) )
simulated function Destroyed ( ) )
simulated function DeviceGoNormal ( )
simulated function DeviceGoRed ( )
simulated function int DoAnimAction ( name AnimName ) )
function EndState ( ) )
function FireMGShot ( ) )
simulated function PostNetReceive ( ) )
function RangedAttack (
Actor A) )
RangedAttack Minigunning Source code
function RangedAttack (
Actor A) )
function SpawnTwoShots ( )
defaultproperties
{
ZombieFlag=1
MeleeDamage=16
damageForce=150000
ScoringValue=12
HealthMax=1600.000000
Health=1600
MenuName="Flesh Pound Chaingunner"
}
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Creation time: Fri 13-10-2023 03:18:58.135 - Created with
UnCodeX