| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- Old2K4.Monster
|
+-- Old2K4.Skaarj
|
+-- KFMod.KFMonster
|
+-- KFMod.ZombieFleshpoundBase
|
+-- KFChar.ZombieFleshpound
|
+-- KFChar.ZombieFleshPound_HALLOWEEN
| Variables Summary |
|---|
| Inherited Variables from KFMod.ZombieFleshpoundBase |
|---|
| AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPound_HALLOWEEN'
DetachedLegClass=Class'KFChar.SeveredLegPound_HALLOWEEN'
DetachedHeadClass=Class'KFChar.SeveredHeadPound_HALLOWEEN'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
MenuName="HALLOWEEN Flesh Pound"
AmbientSound=Sound'KF_BaseFleshpound_HALLOWEEN.FP_Idle1Loop'
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.FleshPound_Halloween'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Fleshpound.Fleshpound_RedneckZombie_CMB'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||