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KFChar.ZombieFleshPound_HALLOWEEN

Extends
ZombieFleshpound

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieFleshpoundBase
                        |   
                        +-- KFChar.ZombieFleshpound
                           |   
                           +-- KFChar.ZombieFleshPound_HALLOWEEN

Variables Summary
Inherited Variables from KFMod.ZombieFleshpoundBase
AvoidArea, bChargingPlayer, bClientCharge, bFrustrated, BlockDamageReduction, ChargingAnim, LastDamagedTime, OffsetMag, OffsetRate, OffsetTime, RageDamageThreshold, RageEndTime, RotMag, RotRate, RotTime, TwoSecondDamageTotal

Functions Summary
Inherited Functions from KFChar.ZombieFleshpound
AnimNeedsWait, BeginState, Bump, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, ClientChargingAnims, Destroyed, DeviceGoNormal, DeviceGoRed, DoAnimAction, EndState, FlipOver, GivenNewMarker, HitCanInterruptAction, MeleeDamageTarget, PlayDirectionalHit, PlayDyingAnimation, PlayTakeHit, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, RangedAttack, SameSpeciesAs, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpinDamage, StartCharging, TakeDamage, Tick


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPound_HALLOWEEN'
     DetachedLegClass=Class'KFChar.SeveredLegPound_HALLOWEEN'
     DetachedHeadClass=Class'KFChar.SeveredHeadPound_HALLOWEEN'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge'
     MenuName="HALLOWEEN Flesh Pound"
     AmbientSound=Sound'KF_BaseFleshpound_HALLOWEEN.FP_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.FleshPound_Halloween'
     Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Fleshpound.Fleshpound_RedneckZombie_CMB'
}

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Creation time: Fri 13-10-2023 03:18:58.141 - Created with UnCodeX