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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
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+-- Old2K4.Monster
|
+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
|
+-- KFMod.ZombieBossBase
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+-- KFChar.ZombieBoss
BrainDeadBoss, ZombieBossMix, ZombieBoss_CIRCUS, ZombieBoss_HALLOWEEN, ZombieBoss_STANDARD, ZombieBoss_XMas
| Variables Summary | |
|---|---|
| BossHPNeedle | CurrentNeedle |
| float | LastMeleeExploitCheckTime |
| int | NumLumberJacks |
| int | NumNinjas |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFMonster |
|---|
| EIntelligence |
| Functions Summary | ||
|---|---|---|
![]() | AddTraceHitFX (vector HitPos )) | |
![]() | AnimEnd (int Channel )) | |
![]() | AnimEnd (int Channel )) FireChaingun | |
![]() | AnimEnd (int Channel )) FireMissile | |
![]() | bool | AnimNeedsWait (name TestAnim)) |
![]() | BeginHealing ())) | |
![]() | BeginHealing ())) Escaping | |
![]() | BeginHealing ())) SneakAround | |
![]() | BeginState ())) Charging | |
![]() | BeginState ())) FireChaingun | |
![]() | BeginState ())) FireMissile | |
![]() | BeginState ())) SneakAround | |
![]() | Bump (actor Other)) | |
![]() | CalcAmbientRelevancyScale ())) | |
![]() | bool | CanGetOutOfWay ())) |
![]() | bool | CanSpeedAdjust ())) Charging |
![]() | ClawDamageTarget ())) | |
![]() | ClawDamageTarget ())) RadialAttack | |
![]() | CloakBoss ())) | |
![]() | vector | ComputeTrajectoryByTime (vector StartPosition, vector EndPosition, float fTimeEnd )) |
![]() | Destroyed ())) | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | |
![]() | int | DoAnimAction (name AnimName )) |
![]() | DoorAttack (Actor A)) | |
![]() | DropNeedle ())) | |
![]() | EndState ())) Charging | |
![]() | EndState ())) Escaping | |
![]() | EndState ())) FireChaingun | |
![]() | EndState ())) RadialAttack | |
![]() | EndState ())) SneakAround | |
![]() | FireMGShot ())) FireChaingun | |
![]() | bool | FlipOver ())) |
![]() | HandleBumpGlass ())) | |
![]() | HandleWaitForAnim (name NewAnim )) | |
![]() | bool | IsCloseEnuf (Actor A )) |
![]() | bool | MakeGrandEntry ())) |
![]() | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) |
![]() | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) Charging |
![]() | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) Escaping |
![]() | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) SneakAround |
![]() | bool | NeedToTurnFor (rotator targ )) FireChaingun |
![]() | NotifySyringeA ())) | |
![]() | NotifySyringeB ())) | |
![]() | NotifySyringeC ())) | |
![]() | bool | OnlyEnemyAround (Pawn Other )) |
![]() | PatriarchEntrance ())) | |
![]() | PatriarchKnockDown ())) | |
![]() | PatriarchMGPreFire ())) | |
![]() | PatriarchMisslePreFire ())) | |
![]() | PatriarchRadialTaunt ())) | |
![]() | PatriarchVictory ())) | |
![]() | PlayDirectionalHit (Vector HitLoc) | |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType)) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | PreCacheMaterials (LevelInfo myLevel)) | |
![]() | ProcessHitFX ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | RangedAttack (Actor A)) Charging | |
![]() | RangedAttack (Actor A)) Escaping | |
![]() | RangedAttack (Actor A)) FireChaingun | |
![]() | RemoveHead () | |
![]() | bool | SameSpeciesAs (Pawn P)) |
![]() | SetAnimAction (name NewAction)) | |
![]() | bool | SetBossLaught ())) |
![]() | SetBurningBehavior () | |
![]() | SetZapped (float ZapAmount, Pawn Instigator)) | |
![]() | SetZappedBehavior ())) | |
![]() | bool | ShouldChargeFromDamage ())) |
![]() | bool | ShouldChargeFromDamage ())) Charging |
![]() | bool | ShouldChargeFromDamage ())) FireChaingun |
![]() | bool | ShouldChargeFromDamage ())) FireMissile |
![]() | bool | ShouldChargeFromDamage ())) Healing |
![]() | bool | ShouldChargeFromDamage ())) KnockDown |
![]() | bool | ShouldChargeFromDamage ())) RadialAttack |
![]() | bool | SpectatorSpecialCalcView (PlayerController Viewer, out Actor ViewActor, out vector CameraLocation, out rotator CameraRotation)) |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) FireChaingun | |
![]() | Tick (float DeltaTime)) | |
![]() | Tick (float Delta )) Charging | |
![]() | Tick (float Delta )) Escaping | |
![]() | Tick (float Delta )) MakingEntrance | |
![]() | Tick (float Delta )) RadialAttack | |
![]() | UnCloakBoss ())) | |
![]() | UnSetBurningBehavior () | |
![]() | UnSetZappedBehavior ())) | |
![]() | ZombieMoan ())) | |
| States Summary |
|---|
| Charging Source code |
|---|
|
state Charging |
| BeginState, CanSpeedAdjust, EndState, MeleeDamageTarget, RangedAttack, ShouldChargeFromDamage, Tick |
| Escaping Source code |
|---|
|
state Escaping extends Charging |
| BeginHealing, EndState, MeleeDamageTarget, RangedAttack, Tick |
| FireChaingun Source code |
|---|
|
state FireChaingun |
| AnimEnd, BeginState, EndState, FireMGShot, NeedToTurnFor, RangedAttack, ShouldChargeFromDamage, TakeDamage |
| FireMissile Source code |
|---|
|
state FireMissile |
| AnimEnd, BeginState, ShouldChargeFromDamage |
| Healing Source code |
|---|
|
state Healing |
| ShouldChargeFromDamage |
| InitialSneak Source code |
|---|
|
state InitialSneak extends SneakAround |
| KnockDown Source code |
|---|
|
state KnockDown |
| ShouldChargeFromDamage |
| MakingEntrance Source code |
|---|
|
state MakingEntrance |
| Tick |
| RadialAttack Source code |
|---|
|
state RadialAttack |
| ClawDamageTarget, EndState, ShouldChargeFromDamage, Tick |
| SneakAround Source code |
|---|
|
state SneakAround extends Escaping |
| BeginHealing, BeginState, EndState, MeleeDamageTarget |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddTraceHitFX Source code
AnimEnd Source code
AnimEnd FireChaingun Source code
AnimEnd FireMissile Source code
AnimNeedsWait Source code
BeginHealing Source code
BeginHealing Escaping Source code
BeginHealing SneakAround Source code
BeginState Charging Source code
BeginState FireChaingun Source code
BeginState FireMissile Source code
BeginState SneakAround Source code
Bump Source code
CalcAmbientRelevancyScale Source code
CanGetOutOfWay Source code
CanSpeedAdjust Charging Source code
ClawDamageTarget Source code
ClawDamageTarget RadialAttack Source code
CloakBoss Source code
ComputeTrajectoryByTime Source code
Destroyed Source code
Died Source code
DoAnimAction Source code
DoorAttack Source code
DropNeedle Source code
EndState Charging Source code
EndState Escaping Source code
EndState FireChaingun Source code
EndState RadialAttack Source code
EndState SneakAround Source code
FireMGShot FireChaingun Source code
FlipOver Source code
HandleBumpGlass Source code
HandleWaitForAnim Source code
IsCloseEnuf Source code
MakeGrandEntry Source code
MeleeDamageTarget Source code
MeleeDamageTarget Charging Source code
MeleeDamageTarget Escaping Source code
MeleeDamageTarget SneakAround Source code
NeedToTurnFor FireChaingun Source code
NotifySyringeA Source code
NotifySyringeB Source code
NotifySyringeC Source code
OnlyEnemyAround Source code
PatriarchEntrance Source code
PatriarchKnockDown Source code
PatriarchMGPreFire Source code
PatriarchMisslePreFire Source code
PatriarchRadialTaunt Source code
PatriarchVictory Source code
PlayDirectionalHit Source code
PlayTakeHit Source code
PostBeginPlay Source code
PostNetBeginPlay Source code
PostNetReceive Source code
PreCacheMaterials Source code
ProcessHitFX Source code
RangedAttack Source code
RangedAttack Charging Source code
RangedAttack Escaping Source code
RangedAttack FireChaingun Source code
RemoveHead Source code
SameSpeciesAs Source code
SetAnimAction Source code
SetBossLaught Source code
SetBurningBehavior Source code
SetZapped Source code
SetZappedBehavior Source code
ShouldChargeFromDamage Source code
ShouldChargeFromDamage Charging Source code
ShouldChargeFromDamage FireChaingun Source code
ShouldChargeFromDamage FireMissile Source code
ShouldChargeFromDamage Healing Source code
ShouldChargeFromDamage KnockDown Source code
ShouldChargeFromDamage RadialAttack Source code
SpectatorSpecialCalcView Source code
TakeDamage Source code
TakeDamage FireChaingun Source code
Tick Source code
Tick Charging Source code
Tick Escaping Source code
Tick MakingEntrance Source code
Tick RadialAttack Source code
UnCloakBoss Source code
UnSetBurningBehavior Source code
UnSetZappedBehavior Source code
ZombieMoan Source code| Defaultproperties |
|---|
defaultproperties
{
ControllerClass=Class'KFChar.BossZombieController'
}
|
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