- Extends
- ZombieBossBase
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealGame.UnrealPawn
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+-- XGame.xPawn
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+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieBossBase
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+-- KFChar.ZombieBoss
Direct Known Subclasses:
BrainDeadBoss, ZombieBossMix, ZombieBoss_CIRCUS, ZombieBoss_HALLOWEEN, ZombieBoss_STANDARD, ZombieBoss_XMas
Inherited Variables from KFMod.ZombieBossBase |
bChargingPlayer, bClientCharg, bClientCloaked, bClientMiniGunning, bFireAtWill, bIsBossView, bMinigunning, ChargeDamage, ChargingAnim, ClawMeleeDamageRange, ClientSyrCount, HealingAmount, HealingLevels[3], ImpaleMeleeDamageRange, LastChainGunTime, LastChargeTime, LastCheckTimes, LastDamageTime, LastForceChargeTime, LastMissileTime, LastSneakedTime, MeleeImpaleHitSound, MGDamage, MGFireCounter, MGFireDuration, MGLostSightTimeout, MiniGunFireSound, MiniGunSpinSound, mMuzzleFlash, mTracer, NumChargeAttacks, PipeBombDamageScale, RageStartTime, RocketFireSound, SneakCount, SneakStartTime, SyringeCount, TraceHitPos |
Inherited Variables from KFMod.KFMonster |
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag |
Functions Summary |
 | | AddTraceHitFX (vector HitPos ))
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 | | AnimEnd (int Channel ))
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 | | AnimEnd (int Channel )) FireChaingun |
 | | AnimEnd (int Channel )) FireMissile |
 | bool | AnimNeedsWait (name TestAnim))
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 | | BeginHealing ()))
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 | | BeginHealing ())) Escaping |
 | | BeginHealing ())) SneakAround |
 | | BeginState ())) Charging |
 | | BeginState ())) FireChaingun |
 | | BeginState ())) FireMissile |
 | | BeginState ())) SneakAround |
 | | Bump (actor Other))
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 | | CalcAmbientRelevancyScale ()))
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 | bool | CanGetOutOfWay ()))
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 | bool | CanSpeedAdjust ())) Charging |
 | | ClawDamageTarget ()))
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 | | ClawDamageTarget ())) RadialAttack |
 | | CloakBoss ()))
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 | vector | ComputeTrajectoryByTime (vector StartPosition, vector EndPosition, float fTimeEnd ))
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 | | Destroyed ()))
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 | | Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
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 | int | DoAnimAction (name AnimName ))
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 | | DoorAttack (Actor A))
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 | | DropNeedle ()))
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 | | EndState ())) Charging |
 | | EndState ())) Escaping |
 | | EndState ())) FireChaingun |
 | | EndState ())) RadialAttack |
 | | EndState ())) SneakAround |
 | | FireMGShot ())) FireChaingun |
 | bool | FlipOver ()))
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 | | HandleBumpGlass ()))
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 | | HandleWaitForAnim (name NewAnim ))
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 | bool | IsCloseEnuf (Actor A ))
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 | bool | MakeGrandEntry ()))
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 | bool | MeleeDamageTarget (int hitdamage, vector pushdir))
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 | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) Charging |
 | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) Escaping |
 | bool | MeleeDamageTarget (int hitdamage, vector pushdir)) SneakAround |
 | bool | NeedToTurnFor (rotator targ )) FireChaingun |
 | | NotifySyringeA ()))
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 | | NotifySyringeB ()))
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 | | NotifySyringeC ()))
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 | bool | OnlyEnemyAround (Pawn Other ))
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 | | PatriarchEntrance ()))
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 | | PatriarchKnockDown ()))
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 | | PatriarchMGPreFire ()))
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 | | PatriarchMisslePreFire ()))
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 | | PatriarchRadialTaunt ()))
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 | | PatriarchVictory ()))
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 | | PlayDirectionalHit (Vector HitLoc)
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 | | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType))
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 | | PostBeginPlay ()))
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 | | PostNetBeginPlay ()))
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 | | PostNetReceive ()))
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 | | PreCacheMaterials (LevelInfo myLevel))
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 | | ProcessHitFX ()))
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 | | RangedAttack (Actor A))
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 | | RangedAttack (Actor A)) Charging |
 | | RangedAttack (Actor A)) Escaping |
 | | RangedAttack (Actor A)) FireChaingun |
 | | RemoveHead ()
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 | bool | SameSpeciesAs (Pawn P))
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 | | SetAnimAction (name NewAction))
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 | bool | SetBossLaught ()))
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 | | SetBurningBehavior ()
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 | | SetZapped (float ZapAmount, Pawn Instigator))
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 | | SetZappedBehavior ()))
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 | bool | ShouldChargeFromDamage ()))
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 | bool | ShouldChargeFromDamage ())) Charging |
 | bool | ShouldChargeFromDamage ())) FireChaingun |
 | bool | ShouldChargeFromDamage ())) FireMissile |
 | bool | ShouldChargeFromDamage ())) Healing |
 | bool | ShouldChargeFromDamage ())) KnockDown |
 | bool | ShouldChargeFromDamage ())) RadialAttack |
 | bool | SpectatorSpecialCalcView (PlayerController Viewer, out Actor ViewActor, out vector CameraLocation, out rotator CameraRotation))
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 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
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 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) FireChaingun |
 | | Tick (float DeltaTime))
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 | | Tick (float Delta )) Charging |
 | | Tick (float Delta )) Escaping |
 | | Tick (float Delta )) MakingEntrance |
 | | Tick (float Delta )) RadialAttack |
 | | UnCloakBoss ()))
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 | | UnSetBurningBehavior ()
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 | | UnSetZappedBehavior ()))
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 | | ZombieMoan ()))
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Inherited Functions from KFMod.KFMonster |
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan |
InitialSneak Source code |
state InitialSneak extends SneakAround
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LastMeleeExploitCheckTime Source code
var float LastMeleeExploitCheckTime;
var int NumLumberJacks;
var int NumNinjas;
simulated function AddTraceHitFX (
vector HitPos ) )
simulated function AnimEnd ( int Channel ) )
function AnimEnd ( int Channel ) )
function AnimEnd ( int Channel ) )
simulated function bool AnimNeedsWait ( name TestAnim) )
function BeginHealing ( ) )
function BeginHealing ( ) )
BeginHealing SneakAround Source code
function BeginHealing ( ) )
function BeginState ( ) )
BeginState FireChaingun Source code
function BeginState ( ) )
BeginState FireMissile Source code
function BeginState ( ) )
BeginState SneakAround Source code
function BeginState ( ) )
event Bump (
actor Other) )
CalcAmbientRelevancyScale Source code
simulated function CalcAmbientRelevancyScale ( ) )
function bool CanGetOutOfWay ( ) )
CanSpeedAdjust Charging Source code
function bool CanSpeedAdjust ( ) )
function ClawDamageTarget ( ) )
ClawDamageTarget RadialAttack Source code
function ClawDamageTarget ( ) )
simulated function CloakBoss ( ) )
ComputeTrajectoryByTime Source code
function
vector ComputeTrajectoryByTime (
vector StartPosition,
vector EndPosition,
float fTimeEnd ) )
simulated function Destroyed ( ) )
simulated function int DoAnimAction ( name AnimName ) )
function DoorAttack (
Actor A) )
simulated function DropNeedle ( ) )
function EndState ( ) )
function EndState ( ) )
function EndState ( ) )
function EndState ( ) )
function EndState ( ) )
FireMGShot FireChaingun Source code
function FireMGShot ( ) )
function bool FlipOver ( ) )
simulated function HandleBumpGlass ( ) )
simulated function HandleWaitForAnim ( name NewAnim ) )
function
bool IsCloseEnuf (
Actor A ) )
function bool MakeGrandEntry ( ) )
function
bool MeleeDamageTarget (
int hitdamage,
vector pushdir) )
MeleeDamageTarget Charging Source code
function
bool MeleeDamageTarget (
int hitdamage,
vector pushdir) )
MeleeDamageTarget Escaping Source code
function
bool MeleeDamageTarget (
int hitdamage,
vector pushdir) )
MeleeDamageTarget SneakAround Source code
function
bool MeleeDamageTarget (
int hitdamage,
vector pushdir) )
NeedToTurnFor FireChaingun Source code
function
bool NeedToTurnFor (
rotator targ ) )
simulated function NotifySyringeA ( ) )
function NotifySyringeB ( ) )
simulated function NotifySyringeC ( ) )
function
bool OnlyEnemyAround (
Pawn Other ) )
function PatriarchEntrance ( ) )
function PatriarchKnockDown ( ) )
function PatriarchMGPreFire ( ) )
PatriarchMisslePreFire Source code
function PatriarchMisslePreFire ( ) )
function PatriarchRadialTaunt ( ) )
function PatriarchVictory ( ) )
function PlayDirectionalHit (
Vector HitLoc )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PostNetReceive ( ) )
static simulated function PreCacheMaterials (
LevelInfo myLevel) )
simulated function ProcessHitFX ( ) )
function RangedAttack (
Actor A) )
function RangedAttack (
Actor A) )
function RangedAttack (
Actor A) )
RangedAttack FireChaingun Source code
function RangedAttack (
Actor A) )
function RemoveHead ( )
function
bool SameSpeciesAs (
Pawn P) )
simulated event SetAnimAction ( name NewAction) )
function bool SetBossLaught ( ) )
simulated function SetBurningBehavior ( )
function SetZapped (
float ZapAmount,
Pawn Instigator) )
simulated function SetZappedBehavior ( ) )
ShouldChargeFromDamage Source code
function bool ShouldChargeFromDamage ( ) )
ShouldChargeFromDamage Charging Source code
function bool ShouldChargeFromDamage ( ) )
ShouldChargeFromDamage FireChaingun Source code
function bool ShouldChargeFromDamage ( ) )
ShouldChargeFromDamage FireMissile Source code
function bool ShouldChargeFromDamage ( ) )
ShouldChargeFromDamage Healing Source code
function bool ShouldChargeFromDamage ( ) )
ShouldChargeFromDamage KnockDown Source code
function bool ShouldChargeFromDamage ( ) )
ShouldChargeFromDamage RadialAttack Source code
function bool ShouldChargeFromDamage ( ) )
SpectatorSpecialCalcView Source code
TakeDamage FireChaingun Source code
simulated function Tick ( float DeltaTime) )
function Tick ( float Delta ) )
function Tick ( float Delta ) )
function Tick ( float Delta ) )
function Tick ( float Delta ) )
simulated function UnCloakBoss ( ) )
simulated function UnSetBurningBehavior ( )
simulated function UnSetZappedBehavior ( ) )
function ZombieMoan ( ) )
defaultproperties
{
ControllerClass=Class'KFChar.BossZombieController'
}
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Creation time: Fri 13-10-2023 03:18:58.032 - Created with
UnCodeX