Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFChar.ZombieBoss_CIRCUS

Extends
ZombieBoss

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBossBase
                        |   
                        +-- KFChar.ZombieBoss
                           |   
                           +-- KFChar.ZombieBoss_CIRCUS

Variables Summary
Inherited Variables from KFChar.ZombieBoss
CurrentNeedle, LastMeleeExploitCheckTime, NumLumberJacks, NumNinjas
Inherited Variables from KFMod.ZombieBossBase
bChargingPlayer, bClientCharg, bClientCloaked, bClientMiniGunning, bFireAtWill, bIsBossView, bMinigunning, ChargeDamage, ChargingAnim, ClawMeleeDamageRange, ClientSyrCount, HealingAmount, HealingLevels[3], ImpaleMeleeDamageRange, LastChainGunTime, LastChargeTime, LastCheckTimes, LastDamageTime, LastForceChargeTime, LastMissileTime, LastSneakedTime, MeleeImpaleHitSound, MGDamage, MGFireCounter, MGFireDuration, MGLostSightTimeout, MiniGunFireSound, MiniGunSpinSound, mMuzzleFlash, mTracer, NumChargeAttacks, PipeBombDamageScale, RageStartTime, RocketFireSound, SneakCount, SneakStartTime, SyringeCount, TraceHitPos

Functions Summary
function CloakBoss ()))
function PatriarchEntrance ()))
function PatriarchKnockDown ()))
function PatriarchMGPreFire ()))
function PatriarchMisslePreFire ()))
function PatriarchRadialTaunt ()))
function PatriarchVictory ()))
function PreCacheMaterials (LevelInfo myLevel))
functionbool ShouldChargeFromDamage ()))
KnockDown
Inherited Functions from KFChar.ZombieBoss
AddTraceHitFX, AnimEnd, AnimNeedsWait, BeginHealing, BeginState, Bump, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, CloakBoss, ComputeTrajectoryByTime, Destroyed, Died, DoAnimAction, DoorAttack, DropNeedle, EndState, FireMGShot, FlipOver, HandleBumpGlass, HandleWaitForAnim, IsCloseEnuf, MakeGrandEntry, MeleeDamageTarget, NeedToTurnFor, NotifySyringeA, NotifySyringeB, NotifySyringeC, OnlyEnemyAround, PatriarchEntrance, PatriarchKnockDown, PatriarchMGPreFire, PatriarchMisslePreFire, PatriarchRadialTaunt, PatriarchVictory, PlayDirectionalHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SameSpeciesAs, SetAnimAction, SetBossLaught, SetBurningBehavior, SetZapped, SetZappedBehavior, ShouldChargeFromDamage, SpectatorSpecialCalcView, TakeDamage, Tick, UnCloakBoss, UnSetBurningBehavior, UnSetZappedBehavior, ZombieMoan

States Summary
KnockDown Source code
state KnockDown
ShouldChargeFromDamage


Functions Detail

CloakBoss Source code

simulated function CloakBoss ( ) )

PatriarchEntrance Source code

function PatriarchEntrance ( ) )

PatriarchKnockDown Source code

function PatriarchKnockDown ( ) )

PatriarchMGPreFire Source code

function PatriarchMGPreFire ( ) )

PatriarchMisslePreFire Source code

function PatriarchMisslePreFire ( ) )

PatriarchRadialTaunt Source code

function PatriarchRadialTaunt ( ) )

PatriarchVictory Source code

function PatriarchVictory ( ) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )

ShouldChargeFromDamage KnockDown Source code

function bool ShouldChargeFromDamage ( ) )


Defaultproperties

defaultproperties
{
     RocketFireSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_FireRocket'
     MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop'
     MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
     MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_HitPlayer_Impale'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_HitPlayer_Fist'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPatriarch_CIRCUS'
     DetachedLegClass=Class'KFChar.SeveredLegPatriarch_CIRCUS'
     DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch_CIRCUS'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_Death'
     MenuName="Circus Patriarch"
     AmbientSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Patriarch.Kev_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Patriarch_Circus'
     Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.Patriarch_Circus.Patriarch_Circus_CMB'
     Skins(1)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:58.047 - Created with UnCodeX