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KFMod.ZombieBossBase

Extends
KFMonster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBossBase

Direct Known Subclasses:

ZombieBoss

Variables Summary
boolbChargingPlayer
boolbClientCharg
boolbClientCloaked
boolbClientMiniGunning
boolbFireAtWill
boolbIsBossView
boolbMinigunning
floatChargeDamage
nameChargingAnim
byteClientSyrCount
intHealingAmount
intHealingLevels[3]
floatLastChainGunTime
floatLastChargeTime
floatLastCheckTimes
floatLastDamageTime
floatLastForceChargeTime
floatLastMissileTime
floatLastSneakedTime
intMGFireCounter
floatMGFireDuration
floatMGLostSightTimeout
EmittermMuzzleFlash
EmittermTracer
intNumChargeAttacks
floatRageStartTime
intSneakCount
floatSneakStartTime
byteSyringeCount
vectorTraceHitPos
Sounds
soundMeleeImpaleHitSound
soundMiniGunFireSound
soundMiniGunSpinSound
soundRocketFireSound
ZombieBossBase
floatClawMeleeDamageRange
floatImpaleMeleeDamageRange
floatMGDamage
floatPipeBombDamageScale
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag
Inherited Variables from Old2K4.Skaarj
DeathAnim[4], FootStep[2]

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan
Inherited Functions from Old2K4.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep


Variables Detail

bChargingPlayer Source code

var bool bChargingPlayer;

bClientCharg Source code

var bool bClientCharg;

bClientCloaked Source code

var bool bClientCloaked;

bClientMiniGunning Source code

var bool bClientMiniGunning;

bFireAtWill Source code

var bool bFireAtWill;

bIsBossView Source code

var bool bIsBossView;

bMinigunning Source code

var bool bMinigunning;

ChargeDamage Source code

var float ChargeDamage;

ChargingAnim Source code

var name ChargingAnim;

ClientSyrCount Source code

var byte ClientSyrCount;

HealingAmount Source code

var int HealingAmount;

HealingLevels[3] Source code

var int HealingLevels[3];

LastChainGunTime Source code

var float LastChainGunTime;

LastChargeTime Source code

var float LastChargeTime;

LastCheckTimes Source code

var float LastCheckTimes;

LastDamageTime Source code

var float LastDamageTime;

LastForceChargeTime Source code

var float LastForceChargeTime;

LastMissileTime Source code

var float LastMissileTime;

LastSneakedTime Source code

var float LastSneakedTime;

MGFireCounter Source code

var int MGFireCounter;

MGFireDuration Source code

var float MGFireDuration;

MGLostSightTimeout Source code

var float MGLostSightTimeout;

mMuzzleFlash Source code

var Emitter mMuzzleFlash;

mTracer Source code

var Emitter mTracer;

NumChargeAttacks Source code

var int NumChargeAttacks;

RageStartTime Source code

var float RageStartTime;

SneakCount Source code

var int SneakCount;

SneakStartTime Source code

var float SneakStartTime;

SyringeCount Source code

var byte SyringeCount;

TraceHitPos Source code

var vector TraceHitPos;

Sounds

MeleeImpaleHitSound Source code

var(Sounds) sound MeleeImpaleHitSound;

MiniGunFireSound Source code

var(Sounds) sound MiniGunFireSound;

MiniGunSpinSound Source code

var(Sounds) sound MiniGunSpinSound;

RocketFireSound Source code

var(Sounds) sound RocketFireSound;

ZombieBossBase

ClawMeleeDamageRange Source code

var(ZombieBossBase) float ClawMeleeDamageRange;

ImpaleMeleeDamageRange Source code

var(ZombieBossBase) float ImpaleMeleeDamageRange;

MGDamage Source code

var(ZombieBossBase) float MGDamage;

PipeBombDamageScale Source code

var(ZombieBossBase) float PipeBombDamageScale;


Defaultproperties

defaultproperties
{
     ChargingAnim="RunF"
     HealingLevels(0)=5600
     HealingLevels(1)=3500
     HealingLevels(2)=2187
     HealingAmount=1750
     MGDamage=6.000000
     ClawMeleeDamageRange=85.000000
     ImpaleMeleeDamageRange=45.000000
     ZapThreshold=5.000000
     ZappedDamageMod=1.250000
     ZapResistanceScale=1.000000
     bHarpoonToHeadStuns=False
     bHarpoonToBodyStuns=False
     DamageToMonsterScale=5.000000
     ZombieFlag=3
     MeleeDamage=75
     damageForce=170000
     bFatAss=True
     KFRagdollName="Patriarch_Trip"
     bMeleeStunImmune=True
     CrispUpThreshhold=1
     bCanDistanceAttackDoors=True
     bUseExtendedCollision=True
     ColOffset=(Z=65.000000)
     ColRadius=27.000000
     ColHeight=25.000000
     SeveredArmAttachScale=1.100000
     SeveredLegAttachScale=1.200000
     SeveredHeadAttachScale=1.500000
     PlayerCountHealthScale=0.750000
     BurningWalkFAnims(0)="WalkF"
     BurningWalkFAnims(1)="WalkF"
     BurningWalkFAnims(2)="WalkF"
     BurningWalkAnims(0)="WalkF"
     BurningWalkAnims(1)="WalkF"
     BurningWalkAnims(2)="WalkF"
     OnlineHeadshotOffset=(X=28.000000,Z=75.000000)
     OnlineHeadshotScale=1.200000
     MotionDetectorThreat=10.000000
     bOnlyDamagedByCrossbow=True
     bBoss=True
     ScoringValue=500
     IdleHeavyAnim="BossIdle"
     IdleRifleAnim="BossIdle"
     RagDeathVel=80.000000
     RagDeathUpKick=100.000000
     MeleeRange=10.000000
     GroundSpeed=120.000000
     WaterSpeed=120.000000
     HealthMax=4000.000000
     Health=4000
     HeadScale=1.300000
     MenuName="Patriarch"
     MovementAnims(0)="WalkF"
     MovementAnims(1)="WalkF"
     MovementAnims(2)="WalkF"
     MovementAnims(3)="WalkF"
     AirAnims(0)="JumpInAir"
     AirAnims(1)="JumpInAir"
     AirAnims(2)="JumpInAir"
     AirAnims(3)="JumpInAir"
     TakeoffAnims(0)="JumpTakeOff"
     TakeoffAnims(1)="JumpTakeOff"
     TakeoffAnims(2)="JumpTakeOff"
     TakeoffAnims(3)="JumpTakeOff"
     LandAnims(0)="JumpLanded"
     LandAnims(1)="JumpLanded"
     LandAnims(2)="JumpLanded"
     LandAnims(3)="JumpLanded"
     AirStillAnim="JumpInAir"
     TakeoffStillAnim="JumpTakeOff"
     IdleCrouchAnim="BossIdle"
     IdleWeaponAnim="BossIdle"
     IdleRestAnim="BossIdle"
     DrawScale=1.050000
     PrePivot=(Z=3.000000)
     SoundVolume=75
     bNetNotify=False
     Mass=1000.000000
     RotationRate=(Yaw=36000,Roll=0)
}

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Creation time: Fri 13-10-2023 03:18:58.040 - Created with UnCodeX