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KFChar.ZombieBoss_HALLOWEEN

Extends
ZombieBoss

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBossBase
                        |   
                        +-- KFChar.ZombieBoss
                           |   
                           +-- KFChar.ZombieBoss_HALLOWEEN

Variables Summary
Inherited Variables from KFChar.ZombieBoss
CurrentNeedle, LastMeleeExploitCheckTime, NumLumberJacks, NumNinjas
Inherited Variables from KFMod.ZombieBossBase
bChargingPlayer, bClientCharg, bClientCloaked, bClientMiniGunning, bFireAtWill, bIsBossView, bMinigunning, ChargeDamage, ChargingAnim, ClawMeleeDamageRange, ClientSyrCount, HealingAmount, HealingLevels[3], ImpaleMeleeDamageRange, LastChainGunTime, LastChargeTime, LastCheckTimes, LastDamageTime, LastForceChargeTime, LastMissileTime, LastSneakedTime, MeleeImpaleHitSound, MGDamage, MGFireCounter, MGFireDuration, MGLostSightTimeout, MiniGunFireSound, MiniGunSpinSound, mMuzzleFlash, mTracer, NumChargeAttacks, PipeBombDamageScale, RageStartTime, RocketFireSound, SneakCount, SneakStartTime, SyringeCount, TraceHitPos

Functions Summary
function CloakBoss ()))
function PatriarchEntrance ()))
function PatriarchKnockDown ()))
function PatriarchMGPreFire ()))
function PatriarchMisslePreFire ()))
function PatriarchRadialTaunt ()))
function PatriarchVictory ()))
functionbool ShouldChargeFromDamage ()))
KnockDown
Inherited Functions from KFChar.ZombieBoss
AddTraceHitFX, AnimEnd, AnimNeedsWait, BeginHealing, BeginState, Bump, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, CloakBoss, ComputeTrajectoryByTime, Destroyed, Died, DoAnimAction, DoorAttack, DropNeedle, EndState, FireMGShot, FlipOver, HandleBumpGlass, HandleWaitForAnim, IsCloseEnuf, MakeGrandEntry, MeleeDamageTarget, NeedToTurnFor, NotifySyringeA, NotifySyringeB, NotifySyringeC, OnlyEnemyAround, PatriarchEntrance, PatriarchKnockDown, PatriarchMGPreFire, PatriarchMisslePreFire, PatriarchRadialTaunt, PatriarchVictory, PlayDirectionalHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SameSpeciesAs, SetAnimAction, SetBossLaught, SetBurningBehavior, SetZapped, SetZappedBehavior, ShouldChargeFromDamage, SpectatorSpecialCalcView, TakeDamage, Tick, UnCloakBoss, UnSetBurningBehavior, UnSetZappedBehavior, ZombieMoan

States Summary
KnockDown Source code
state KnockDown
ShouldChargeFromDamage


Functions Detail

CloakBoss Source code

simulated function CloakBoss ( ) )

PatriarchEntrance Source code

function PatriarchEntrance ( ) )

PatriarchKnockDown Source code

function PatriarchKnockDown ( ) )

PatriarchMGPreFire Source code

function PatriarchMGPreFire ( ) )

PatriarchMisslePreFire Source code

function PatriarchMisslePreFire ( ) )

PatriarchRadialTaunt Source code

function PatriarchRadialTaunt ( ) )

PatriarchVictory Source code

function PatriarchVictory ( ) )

ShouldChargeFromDamage KnockDown Source code

function bool ShouldChargeFromDamage ( ) )


Defaultproperties

defaultproperties
{
     RocketFireSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_FireRocket'
     MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop'
     MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
     MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_HitPlayer_Impale'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_HitPlayer_Fist'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPatriarch_HALLOWEEN'
     DetachedLegClass=Class'KFChar.SeveredLegPatriarch_HALLOWEEN'
     DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch_HALLOWEEN'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Death'
     MenuName="HALLOWEEN Patriarch"
     AmbientSound=Sound'KF_BasePatriarch_HALLOWEEN.Kev_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Patriarch_Halloween'
     Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
     Skins(1)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Patriarch.Patriarch_RedneckZombie_CMB'
}

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Creation time: Fri 13-10-2023 03:18:58.051 - Created with UnCodeX