KFChar.ZombieBoss_HALLOWEEN
- Extends
- ZombieBoss
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealGame.UnrealPawn
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+-- XGame.xPawn
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+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieBossBase
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+-- KFChar.ZombieBoss
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+-- KFChar.ZombieBoss_HALLOWEEN
Inherited Variables from KFMod.ZombieBossBase |
bChargingPlayer, bClientCharg, bClientCloaked, bClientMiniGunning, bFireAtWill, bIsBossView, bMinigunning, ChargeDamage, ChargingAnim, ClawMeleeDamageRange, ClientSyrCount, HealingAmount, HealingLevels[3], ImpaleMeleeDamageRange, LastChainGunTime, LastChargeTime, LastCheckTimes, LastDamageTime, LastForceChargeTime, LastMissileTime, LastSneakedTime, MeleeImpaleHitSound, MGDamage, MGFireCounter, MGFireDuration, MGLostSightTimeout, MiniGunFireSound, MiniGunSpinSound, mMuzzleFlash, mTracer, NumChargeAttacks, PipeBombDamageScale, RageStartTime, RocketFireSound, SneakCount, SneakStartTime, SyringeCount, TraceHitPos |
Inherited Functions from KFChar.ZombieBoss |
AddTraceHitFX, AnimEnd, AnimNeedsWait, BeginHealing, BeginState, Bump, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, CloakBoss, ComputeTrajectoryByTime, Destroyed, Died, DoAnimAction, DoorAttack, DropNeedle, EndState, FireMGShot, FlipOver, HandleBumpGlass, HandleWaitForAnim, IsCloseEnuf, MakeGrandEntry, MeleeDamageTarget, NeedToTurnFor, NotifySyringeA, NotifySyringeB, NotifySyringeC, OnlyEnemyAround, PatriarchEntrance, PatriarchKnockDown, PatriarchMGPreFire, PatriarchMisslePreFire, PatriarchRadialTaunt, PatriarchVictory, PlayDirectionalHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SameSpeciesAs, SetAnimAction, SetBossLaught, SetBurningBehavior, SetZapped, SetZappedBehavior, ShouldChargeFromDamage, SpectatorSpecialCalcView, TakeDamage, Tick, UnCloakBoss, UnSetBurningBehavior, UnSetZappedBehavior, ZombieMoan |
simulated function CloakBoss ( ) )
function PatriarchEntrance ( ) )
function PatriarchKnockDown ( ) )
function PatriarchMGPreFire ( ) )
PatriarchMisslePreFire Source code
function PatriarchMisslePreFire ( ) )
function PatriarchRadialTaunt ( ) )
function PatriarchVictory ( ) )
ShouldChargeFromDamage KnockDown Source code
function bool ShouldChargeFromDamage ( ) )
defaultproperties
{
RocketFireSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_FireRocket'
MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop'
MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_HitPlayer_Impale'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_HitPlayer_Fist'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Jump'
DetachedArmClass=Class'KFChar.SeveredArmPatriarch_HALLOWEEN'
DetachedLegClass=Class'KFChar.SeveredLegPatriarch_HALLOWEEN'
DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch_HALLOWEEN'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Patriarch.Kev_Death'
MenuName="HALLOWEEN Patriarch"
AmbientSound=Sound'KF_BasePatriarch_HALLOWEEN.Kev_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Patriarch_Halloween'
Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
Skins(1)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Patriarch.Patriarch_RedneckZombie_CMB'
}
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Creation time: Fri 13-10-2023 03:18:58.051 - Created with
UnCodeX