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KFChar.ZombieBossMix

Extends
ZombieBoss

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBossBase
                        |   
                        +-- KFChar.ZombieBoss
                           |   
                           +-- KFChar.ZombieBossMix

Variables Summary
Inherited Variables from KFChar.ZombieBoss
CurrentNeedle, LastMeleeExploitCheckTime, NumLumberJacks, NumNinjas
Inherited Variables from KFMod.ZombieBossBase
bChargingPlayer, bClientCharg, bClientCloaked, bClientMiniGunning, bFireAtWill, bIsBossView, bMinigunning, ChargeDamage, ChargingAnim, ClawMeleeDamageRange, ClientSyrCount, HealingAmount, HealingLevels[3], ImpaleMeleeDamageRange, LastChainGunTime, LastChargeTime, LastCheckTimes, LastDamageTime, LastForceChargeTime, LastMissileTime, LastSneakedTime, MeleeImpaleHitSound, MGDamage, MGFireCounter, MGFireDuration, MGLostSightTimeout, MiniGunFireSound, MiniGunSpinSound, mMuzzleFlash, mTracer, NumChargeAttacks, PipeBombDamageScale, RageStartTime, RocketFireSound, SneakCount, SneakStartTime, SyringeCount, TraceHitPos

Functions Summary
function BeginPlay ()))
Inherited Functions from KFChar.ZombieBoss
AddTraceHitFX, AnimEnd, AnimNeedsWait, BeginHealing, BeginState, Bump, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, CloakBoss, ComputeTrajectoryByTime, Destroyed, Died, DoAnimAction, DoorAttack, DropNeedle, EndState, FireMGShot, FlipOver, HandleBumpGlass, HandleWaitForAnim, IsCloseEnuf, MakeGrandEntry, MeleeDamageTarget, NeedToTurnFor, NotifySyringeA, NotifySyringeB, NotifySyringeC, OnlyEnemyAround, PatriarchEntrance, PatriarchKnockDown, PatriarchMGPreFire, PatriarchMisslePreFire, PatriarchRadialTaunt, PatriarchVictory, PlayDirectionalHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SameSpeciesAs, SetAnimAction, SetBossLaught, SetBurningBehavior, SetZapped, SetZappedBehavior, ShouldChargeFromDamage, SpectatorSpecialCalcView, TakeDamage, Tick, UnCloakBoss, UnSetBurningBehavior, UnSetZappedBehavior, ZombieMoan


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     KFRagdollName="Clot_Trip"
     Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb'
}

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Creation time: Fri 13-10-2023 03:18:58.043 - Created with UnCodeX