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KFChar.ZombieBoss_STANDARD

Extends
ZombieBoss

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBossBase
                        |   
                        +-- KFChar.ZombieBoss
                           |   
                           +-- KFChar.ZombieBoss_STANDARD

Direct Known Subclasses:

ZombieBoss_NoZEDTime

Variables Summary
Inherited Variables from KFChar.ZombieBoss
CurrentNeedle, LastMeleeExploitCheckTime, NumLumberJacks, NumNinjas
Inherited Variables from KFMod.ZombieBossBase
bChargingPlayer, bClientCharg, bClientCloaked, bClientMiniGunning, bFireAtWill, bIsBossView, bMinigunning, ChargeDamage, ChargingAnim, ClawMeleeDamageRange, ClientSyrCount, HealingAmount, HealingLevels[3], ImpaleMeleeDamageRange, LastChainGunTime, LastChargeTime, LastCheckTimes, LastDamageTime, LastForceChargeTime, LastMissileTime, LastSneakedTime, MeleeImpaleHitSound, MGDamage, MGFireCounter, MGFireDuration, MGLostSightTimeout, MiniGunFireSound, MiniGunSpinSound, mMuzzleFlash, mTracer, NumChargeAttacks, PipeBombDamageScale, RageStartTime, RocketFireSound, SneakCount, SneakStartTime, SyringeCount, TraceHitPos

Functions Summary
Inherited Functions from KFChar.ZombieBoss
AddTraceHitFX, AnimEnd, AnimNeedsWait, BeginHealing, BeginState, Bump, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, CloakBoss, ComputeTrajectoryByTime, Destroyed, Died, DoAnimAction, DoorAttack, DropNeedle, EndState, FireMGShot, FlipOver, HandleBumpGlass, HandleWaitForAnim, IsCloseEnuf, MakeGrandEntry, MeleeDamageTarget, NeedToTurnFor, NotifySyringeA, NotifySyringeB, NotifySyringeC, OnlyEnemyAround, PatriarchEntrance, PatriarchKnockDown, PatriarchMGPreFire, PatriarchMisslePreFire, PatriarchRadialTaunt, PatriarchVictory, PlayDirectionalHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SameSpeciesAs, SetAnimAction, SetBossLaught, SetBurningBehavior, SetZapped, SetZappedBehavior, ShouldChargeFromDamage, SpectatorSpecialCalcView, TakeDamage, Tick, UnCloakBoss, UnSetBurningBehavior, UnSetZappedBehavior, ZombieMoan


Defaultproperties

defaultproperties
{
     RocketFireSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_FireRocket'
     MiniGunFireSound=Sound'KF_BasePatriarch.Attack.Kev_MG_GunfireLoop'
     MiniGunSpinSound=Sound'KF_BasePatriarch.Attack.Kev_MG_TurbineFireLoop'
     MeleeImpaleHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Impale'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_HitPlayer_Fist'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmPatriarch'
     DetachedLegClass=Class'KFChar.SeveredLegPatriarch'
     DetachedHeadClass=Class'KFChar.SeveredHeadPatriarch'
     DetachedSpecialArmClass=Class'KFChar.SeveredRocketArmPatriarch'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Patriarch.Kev_Death'
     AmbientSound=Sound'KF_BasePatriarch.Idle.Kev_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
     Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb'
}

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Creation time: Fri 13-10-2023 03:18:58.058 - Created with UnCodeX