defaultproperties
{
BileExplosion=Class'KFMod.BileExplosion'
BileExplosionHeadless=Class'KFMod.BileExplosionHeadless'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Jump'
DetachedArmClass=Class'KFChar.SeveredArmBloat_XMas'
DetachedLegClass=Class'KFChar.SeveredLegBloat_XMas'
DetachedHeadClass=Class'KFChar.SeveredHeadBloat_XMas'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
MenuName="Christmas Bloat"
AmbientSound=Sound'KF_BaseBloat_xmas.Bloat_Idle1Loop'
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.BloatSanta'
Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.BloatSanta.BloatSanta_cmb'
}
|