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KFChar.ZombieBloat_XMas

Extends
ZombieBloat

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBloatBase
                        |   
                        +-- KFChar.ZombieBloat
                           |   
                           +-- KFChar.ZombieBloat_XMas

Variables Summary
Inherited Variables from KFChar.ZombieBloat
BileExplosion, BileExplosionHeadless
Inherited Variables from KFMod.ZombieBloatBase
BloatJet, bMovingPukeAttack, bPlayBileSplash, RunAttackTimeout

Functions Summary
function PlayDyingSound ()))
function PreCacheMaterials (LevelInfo myLevel))
Inherited Functions from KFChar.ZombieBloat
AttackAndMoveDoAnimAction, BileBomb, DoorAttack, FlipOver, HideBone, HitCanInterruptAction, PlayDyingAnimation, PlayDyingSound, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

PlayDyingSound Source code

function PlayDyingSound ( ) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )


Defaultproperties

defaultproperties
{
     BileExplosion=Class'KFMod.BileExplosion'
     BileExplosionHeadless=Class'KFMod.BileExplosionHeadless'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmBloat_XMas'
     DetachedLegClass=Class'KFChar.SeveredLegBloat_XMas'
     DetachedHeadClass=Class'KFChar.SeveredHeadBloat_XMas'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_Challenge'
     MenuName="Christmas Bloat"
     AmbientSound=Sound'KF_BaseBloat_xmas.Bloat_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.BloatSanta'
     Skins(0)=Combiner'KF_Specimens_Trip_XMAS_T.BloatSanta.BloatSanta_cmb'
}

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Creation time: Fri 13-10-2023 03:18:58.017 - Created with UnCodeX