Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- KFMod.KFMeleeFire
AxeFire, AxeFireB, BatFire, ChainsawAltFire, ChainsawFire, ClawsFire, ClaymoreSwordFire, ClaymoreSwordFireB, DwarfAxeFire, DwarfAxeFireB, KatanaFire, KatanaFireB, KnifeFire, KnifeFireB, MacheteFire, MacheteFireB, ScytheFire, ScytheFireB, WeldFire
Constants Summary |
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Inherited Contants from Core.Object |
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ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bCanHit |
bool | bComboTime |
Bool | bTrigger |
float | ComboConDecay |
float | DamagedelayMax |
int | dmg |
Vector | EndTraceS |
float | f |
string | FireSoundRef |
class<damageType> | hitDamageClass |
class<KFMeleeHitEffect> | HitEffectClass |
int | i |
Name | IdleAnim |
float | IdleAnimRate |
int | LastComboStartTime |
int | LastConHitTime |
array<string> | MeleeHitSoundRefs |
array<sound> | MeleeHitSounds |
string | NoAmmoSoundRef |
int | NumConHits |
float | ProxySize |
string | ReloadSoundRef |
Actor | SpawnActor |
Vector | SpawnTrace |
float | StartFireTime |
float | StopFireTime |
float | WideDamageMinHitAngle |
KFMeleeFire | |
float | DamagedelayMin |
vector | ImpactShakeOffsetMag |
vector | ImpactShakeOffsetRate |
float | ImpactShakeOffsetTime |
vector | ImpactShakeRotMag |
vector | ImpactShakeRotRate |
float | ImpactShakeRotTime |
int | MeleeDamage |
float | MeleeHitVolume |
float | weaponRange |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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![]() | DoFireEffect ())) | |
![]() | float | GetFireSpeed ())) |
![]() | ImpactShakeView ())) | |
![]() | ModeDoFire ())) | |
![]() | PostBeginPlay ())) | |
![]() | PreloadAssets (optional KFMeleeFire Spawned)) | |
![]() | ResetRate () | |
![]() | ShakeView ())) | |
![]() | SlowDown () | |
![]() | SpeedUp () | |
![]() | Timer ())) | |
![]() | bool | UnloadAssets ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ProxySize=0.200000 IdleAnim="Idle" IdleAnimRate=1.000000 weaponRange=70.000000 DamagedelayMin=0.300000 DamagedelayMax=0.400000 hitDamageClass=Class'KFMod.DamTypeMelee' ImpactShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000) ImpactShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ImpactShakeRotTime=2.000000 ImpactShakeOffsetMag=(X=10.000000,Y=10.000000,Z=10.000000) ImpactShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ImpactShakeOffsetTime=2.000000 MeleeHitVolume=1.000000 HitEffectClass=Class'KFMod.KFMeleeHitEffect' FireEndAnim= FireForce="ShockRifleFire" aimerror=100.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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