| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- Engine.WeaponFire | +-- KFMod.KFMeleeFire
AxeFire, AxeFireB, BatFire, ChainsawAltFire, ChainsawFire, ClawsFire, ClaymoreSwordFire, ClaymoreSwordFireB, DwarfAxeFire, DwarfAxeFireB, KatanaFire, KatanaFireB, KnifeFire, KnifeFireB, MacheteFire, MacheteFireB, ScytheFire, ScytheFireB, WeldFire
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| bool | bCanHit |
| bool | bComboTime |
| Bool | bTrigger |
| float | ComboConDecay |
| float | DamagedelayMax |
| int | dmg |
| Vector | EndTraceS |
| float | f |
| string | FireSoundRef |
| class<damageType> | hitDamageClass |
| class<KFMeleeHitEffect> | HitEffectClass |
| int | i |
| Name | IdleAnim |
| float | IdleAnimRate |
| int | LastComboStartTime |
| int | LastConHitTime |
| array<string> | MeleeHitSoundRefs |
| array<sound> | MeleeHitSounds |
| string | NoAmmoSoundRef |
| int | NumConHits |
| float | ProxySize |
| string | ReloadSoundRef |
| Actor | SpawnActor |
| Vector | SpawnTrace |
| float | StartFireTime |
| float | StopFireTime |
| float | WideDamageMinHitAngle |
| KFMeleeFire | |
| float | DamagedelayMin |
| vector | ImpactShakeOffsetMag |
| vector | ImpactShakeOffsetRate |
| float | ImpactShakeOffsetTime |
| vector | ImpactShakeRotMag |
| vector | ImpactShakeRotRate |
| float | ImpactShakeRotTime |
| int | MeleeDamage |
| float | MeleeHitVolume |
| float | weaponRange |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | DoFireEffect ())) | |
![]() | float | GetFireSpeed ())) |
![]() | ImpactShakeView ())) | |
![]() | ModeDoFire ())) | |
![]() | PostBeginPlay ())) | |
![]() | PreloadAssets (optional KFMeleeFire Spawned)) | |
![]() | ResetRate () | |
![]() | ShakeView ())) | |
![]() | SlowDown () | |
![]() | SpeedUp () | |
![]() | Timer ())) | |
![]() | bool | UnloadAssets ())) |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoFireEffect Source code
GetFireSpeed Source code
ImpactShakeView Source code
ModeDoFire Source code
PostBeginPlay Source code
PreloadAssets Source code
ResetRate Source code
ShakeView Source code
SlowDown Source code
SpeedUp Source code
Timer Source code
UnloadAssets Source code| Defaultproperties |
|---|
defaultproperties
{
ProxySize=0.200000
IdleAnim="Idle"
IdleAnimRate=1.000000
weaponRange=70.000000
DamagedelayMin=0.300000
DamagedelayMax=0.400000
hitDamageClass=Class'KFMod.DamTypeMelee'
ImpactShakeRotMag=(X=50.000000,Y=50.000000,Z=50.000000)
ImpactShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ImpactShakeRotTime=2.000000
ImpactShakeOffsetMag=(X=10.000000,Y=10.000000,Z=10.000000)
ImpactShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ImpactShakeOffsetTime=2.000000
MeleeHitVolume=1.000000
HitEffectClass=Class'KFMod.KFMeleeHitEffect'
FireEndAnim=
FireForce="ShockRifleFire"
aimerror=100.000000
}
|
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