Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- KFMod.KFMeleeFire | +-- KFMod.DwarfAxeFire
Variables Summary | |
---|---|
float | MomentumTransfer |
DwarfAxeFire | |
InterpCurve | AppliedMomentumCurve |
array<name> | FireAnims |
Enumerations Summary |
---|
Inherited Enumerations from Engine.WeaponFire |
---|
ESpreadStyle |
Functions Summary | ||
---|---|---|
![]() | ModeDoFire ())) | |
![]() | Timer ())) |
Inherited Functions from KFMod.KFMeleeFire |
---|
DoFireEffect, GetFireSpeed, ImpactShakeView, ModeDoFire, PostBeginPlay, PreloadAssets, ResetRate, ShakeView, SlowDown, SpeedUp, Timer, UnloadAssets |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { FireAnims(0)="Fire" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" MomentumTransfer=250000.000000 AppliedMomentumCurve=(Points=((OutVal=10000.000000),(InVal=350.000000,OutVal=175000.000000),(InVal=600.000000,OutVal=250000.000000))) MeleeDamage=235 ProxySize=0.150000 weaponRange=90.000000 DamagedelayMin=0.790000 DamagedelayMax=0.790000 hitDamageClass=Class'KFMod.DamTypeDwarfAxe' MeleeHitSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh' HitEffectClass=Class'KFMod.AxeHitEffect' WideDamageMinHitAngle=0.600000 FireRate=1.400000 BotRefireRate=1.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |