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KFMod.AxeFire

Extends
KFMeleeFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- KFMod.KFMeleeFire
      |   
      +-- KFMod.AxeFire

Variables Summary
AxeFire
array<name>FireAnims
Inherited Variables from KFMod.KFMeleeFire
bCanHit, bComboTime, bTrigger, ComboConDecay, DamagedelayMax, DamagedelayMin, dmg, EndTraceS, f, FireSoundRef, hitDamageClass, HitEffectClass, i, IdleAnim, IdleAnimRate, ImpactShakeOffsetMag, ImpactShakeOffsetRate, ImpactShakeOffsetTime, ImpactShakeRotMag, ImpactShakeRotRate, ImpactShakeRotTime, LastComboStartTime, LastConHitTime, MeleeDamage, MeleeHitSoundRefs, MeleeHitSounds, MeleeHitVolume, NoAmmoSoundRef, NumConHits, ProxySize, ReloadSoundRef, SpawnActor, SpawnTrace, StartFireTime, StopFireTime, weaponRange, WideDamageMinHitAngle
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bMeleeMode, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
event ModeDoFire ()))
Inherited Functions from KFMod.KFMeleeFire
DoFireEffect, GetFireSpeed, ImpactShakeView, ModeDoFire, PostBeginPlay, PreloadAssets, ResetRate, ShakeView, SlowDown, SpeedUp, Timer, UnloadAssets
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

AxeFire

FireAnims Source code

var(AxeFire) array<name> FireAnims;


Functions Detail

ModeDoFire Source code

simulated event ModeDoFire ( ) )


Defaultproperties

defaultproperties
{
     FireAnims(0)="Fire"
     FireAnims(1)="Fire2"
     FireAnims(2)="fire3"
     FireAnims(3)="Fire4"
     MeleeDamage=175
     ProxySize=0.150000
     weaponRange=90.000000
     DamagedelayMin=0.600000
     DamagedelayMax=0.600000
     hitDamageClass=Class'KFMod.DamTypeAxe'
     MeleeHitSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
     HitEffectClass=Class'KFMod.AxeHitEffect'
     WideDamageMinHitAngle=0.650000
     FireRate=1.100000
     BotRefireRate=0.850000
}

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Creation time: Fri 13-10-2023 03:18:41.398 - Created with UnCodeX