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KFMod.ChainsawFire

Extends
KFMeleeFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- KFMod.KFMeleeFire
      |   
      +-- KFMod.ChainsawFire

Variables Summary
soundAmbientFireSound
floatAmbientFireSoundRadius
stringAmbientFireSoundRef
byteAmbientFireVolume
soundAmbientIdleSound
stringAmbientIdleSoundRef
soundFireEndSound
stringFireEndSoundRef
soundFireStartSound
stringFireStartSoundRef
intmaxAdditionalDamage
Inherited Variables from KFMod.KFMeleeFire
bCanHit, bComboTime, bTrigger, ComboConDecay, DamagedelayMax, DamagedelayMin, dmg, EndTraceS, f, FireSoundRef, hitDamageClass, HitEffectClass, i, IdleAnim, IdleAnimRate, ImpactShakeOffsetMag, ImpactShakeOffsetRate, ImpactShakeOffsetTime, ImpactShakeRotMag, ImpactShakeRotRate, ImpactShakeRotTime, LastComboStartTime, LastConHitTime, MeleeDamage, MeleeHitSoundRefs, MeleeHitSounds, MeleeHitVolume, NoAmmoSoundRef, NumConHits, ProxySize, ReloadSoundRef, SpawnActor, SpawnTrace, StartFireTime, StopFireTime, weaponRange, WideDamageMinHitAngle
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bMeleeMode, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
function BeginState ()))
FireLoop
function DoFireEffect ()))
function EndState ()))
FireLoop
functionfloat MaxRange ()))
event ModeDoFire ()))
function ModeTick (float dt))
FireLoop
function PlayAmbientSound (Sound aSound))
function PlayDefaultAmbientSound ()))
function PlayFiring ()))
FireLoop
function PreloadAssets (optional KFMeleeFire Spawned))
function ServerPlayFiring ()))
FireLoop
function StartFiring ()))
function StopFiring ()))
FireLoop
function Timer ()))
function Timer ()))
FireLoop
functionbool UnloadAssets ()))
Inherited Functions from KFMod.KFMeleeFire
DoFireEffect, GetFireSpeed, ImpactShakeView, ModeDoFire, PostBeginPlay, PreloadAssets, ResetRate, ShakeView, SlowDown, SpeedUp, Timer, UnloadAssets
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update

States Summary
FireLoop Source code
state FireLoop
BeginState, EndState, ModeTick, PlayFiring, ServerPlayFiring, StopFiring, Timer


Variables Detail

AmbientFireSound Source code

var sound AmbientFireSound;

AmbientFireSoundRadius Source code

var float AmbientFireSoundRadius;

AmbientFireSoundRef Source code

var string AmbientFireSoundRef;

AmbientFireVolume Source code

var byte AmbientFireVolume;

AmbientIdleSound Source code

var sound AmbientIdleSound;

AmbientIdleSoundRef Source code

var string AmbientIdleSoundRef;

FireEndSound Source code

var sound FireEndSound;

FireEndSoundRef Source code

var string FireEndSoundRef;

FireStartSound Source code

var sound FireStartSound;

FireStartSoundRef Source code

var string FireStartSoundRef;

maxAdditionalDamage Source code

var int maxAdditionalDamage;


Functions Detail

BeginState FireLoop Source code

function BeginState ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )

EndState FireLoop Source code

function EndState ( ) )

MaxRange Source code

function float MaxRange ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )

ModeTick FireLoop Source code

function ModeTick ( float dt) )

PlayAmbientSound Source code

function PlayAmbientSound ( Sound aSound) )

PlayDefaultAmbientSound Source code

function PlayDefaultAmbientSound ( ) )

PlayFiring FireLoop Source code

function PlayFiring ( ) )

PreloadAssets Source code

static function PreloadAssets ( optional KFMeleeFire Spawned) )

ServerPlayFiring FireLoop Source code

function ServerPlayFiring ( ) )

StartFiring Source code

function StartFiring ( ) )

StopFiring FireLoop Source code

function StopFiring ( ) )

Timer Source code

function Timer ( ) )

Timer FireLoop Source code

function Timer ( ) )

UnloadAssets Source code

static function bool UnloadAssets ( ) )


Defaultproperties

defaultproperties
{
     AmbientFireSoundRadius=500.000000
     AmbientFireVolume=255
     FireStartSoundRef="KF_ChainsawSnd.Chainsaw_RevLong_Start"
     FireEndSoundRef="KF_ChainsawSnd.Chainsaw_RevLong_End"
     AmbientFireSoundRef="KF_ChainsawSnd.Chainsaw_RevLong_Loop"
     maxAdditionalDamage=5
     MeleeDamage=14
     hitDamageClass=Class'KFMod.DamTypeChainsaw'
     HitEffectClass=Class'KFMod.ChainsawHitEffect'
     NoAmmoSoundRef="KF_FlamethrowerSnd.FT_DryFire"
     MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
     TransientSoundVolume=2.000000
     FireAnim="'"
     FireLoopAnim="Fire"
     FireEndAnim="Idle"
     FireRate=0.100000
}

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Creation time: Fri 13-10-2023 03:18:42.251 - Created with UnCodeX