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KFChar.ZombieScrake

Extends
ZombieScrakeBase
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieScrakeBase
                        |   
                        +-- KFChar.ZombieScrake

Direct Known Subclasses:

BrainDeadScrake, ZombieScrakeMix, ZombieScrake_CIRCUS, ZombieScrake_HALLOWEEN, ZombieScrake_STANDARD, ZombieScrake_XMas

Variables Summary
Inherited Variables from KFMod.ZombieScrakeBase
AttackChargeRate, bCharging, bNoExhaustRespawn, ChainSawOffSound, ExhaustEffect, ExhaustEffectClass, SawAttackLoopSound
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
function AnimEnd (int Channel ))
SawingLoop
functionbool AnimNeedsWait (name TestAnim))
function BeginState ()))
RunningState
function BeginState ()))
SawingLoop
function CalcAmbientRelevancyScale ()))
functionbool CanGetOutOfWay ()))
SawingLoop
functionbool CanSpeedAdjust ()))
RunningState
functionbool CanSpeedAdjust ()))
SawingLoop
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
functionint DoAnimAction (name AnimName ))
function EndState ()))
RunningState
function EndState ()))
SawingLoop
function GivenNewMarker ()))
function PlayDyingSound ()))
function PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function PostNetReceive ()))
function PreCacheMaterials (LevelInfo myLevel))
function ProcessHitFX ()))
function RangedAttack (Actor A))
function RangedAttack (Actor A))
RunningState
function RangedAttack (Actor A))
SawingLoop
function RemoveHead ()))
RunningState
event SetAnimAction (name NewAction))
function SetBurningBehavior ()))
function SetMindControlled (bool bNewMindControlled))
function SetZappedBehavior ()))
RunningState
function SpawnExhaustEmitter ()))
function SpawnGibs (Rotator HitRotation, float ChunkPerterbation))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
function Tick (float DeltaTime))
function Tick (float Delta ))
SawingLoop
function UpdateExhaustEmitter ()))
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan

States Summary
RunningState Source code
state RunningState
BeginState, CanSpeedAdjust, EndState, RangedAttack, RemoveHead, SetZappedBehavior
RunningToMarker Source code
state RunningToMarker extends RunningState
SawingLoop Source code
state SawingLoop
AnimEnd, BeginState, CanGetOutOfWay, CanSpeedAdjust, EndState, RangedAttack, Tick


Functions Detail

AnimEnd SawingLoop Source code

function AnimEnd ( int Channel ) )

AnimNeedsWait Source code

simulated function bool AnimNeedsWait ( name TestAnim) )

BeginState RunningState Source code

function BeginState ( ) )

BeginState SawingLoop Source code

function BeginState ( ) )

CalcAmbientRelevancyScale Source code

simulated function CalcAmbientRelevancyScale ( ) )

CanGetOutOfWay SawingLoop Source code

function bool CanGetOutOfWay ( ) )

CanSpeedAdjust RunningState Source code

function bool CanSpeedAdjust ( ) )

CanSpeedAdjust SawingLoop Source code

function bool CanSpeedAdjust ( ) )

Died Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation) )

DoAnimAction Source code

simulated function int DoAnimAction ( name AnimName ) )

EndState RunningState Source code

function EndState ( ) )

EndState SawingLoop Source code

function EndState ( ) )

GivenNewMarker Source code

function GivenNewMarker ( ) )

PlayDyingSound Source code

function PlayDyingSound ( ) )

PlayTakeHit Source code

function PlayTakeHit ( vector HitLocation, int Damage, class<DamageType> DamageType) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )

ProcessHitFX Source code

simulated function ProcessHitFX ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

RangedAttack RunningState Source code

function RangedAttack ( Actor A) )

RangedAttack SawingLoop Source code

function RangedAttack ( Actor A) )

RemoveHead RunningState Source code

function RemoveHead ( ) )

SetAnimAction Source code

simulated event SetAnimAction ( name NewAction) )

SetBurningBehavior Source code

simulated function SetBurningBehavior ( ) )

SetMindControlled Source code

function SetMindControlled ( bool bNewMindControlled) )

SetZappedBehavior RunningState Source code

simulated function SetZappedBehavior ( ) )

SpawnExhaustEmitter Source code

simulated function SpawnExhaustEmitter ( ) )

SpawnGibs Source code

simulated function SpawnGibs ( Rotator HitRotation, float ChunkPerterbation) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) )

Tick Source code

simulated function Tick ( float DeltaTime) )

Tick SawingLoop Source code

function Tick ( float Delta ) )

UpdateExhaustEmitter Source code

simulated function UpdateExhaustEmitter ( ) )


Defaultproperties

defaultproperties
{
     EventClasses(0)="KFChar.ZombieScrake_STANDARD"
     ControllerClass=Class'KFChar.SawZombieController'
}

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Creation time: Fri 13-10-2023 03:18:58.222 - Created with UnCodeX