KFChar.ZombieScrake
- Extends
- ZombieScrakeBase
- Modifiers
- abstract
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- Old2K4.Monster
|
+-- Old2K4.Skaarj
|
+-- KFMod.KFMonster
|
+-- KFMod.ZombieScrakeBase
|
+-- KFChar.ZombieScrake
Direct Known Subclasses:
BrainDeadScrake, ZombieScrakeMix, ZombieScrake_CIRCUS, ZombieScrake_HALLOWEEN, ZombieScrake_STANDARD, ZombieScrake_XMas
Inherited Variables from KFMod.KFMonster |
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag |
Functions Summary |
 | | AnimEnd (int Channel )) SawingLoop |
 | bool | AnimNeedsWait (name TestAnim))
|
 | | BeginState ())) RunningState |
 | | BeginState ())) SawingLoop |
 | | CalcAmbientRelevancyScale ()))
|
 | bool | CanGetOutOfWay ())) SawingLoop |
 | bool | CanSpeedAdjust ())) RunningState |
 | bool | CanSpeedAdjust ())) SawingLoop |
 | | Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
|
 | int | DoAnimAction (name AnimName ))
|
 | | EndState ())) RunningState |
 | | EndState ())) SawingLoop |
 | | GivenNewMarker ()))
|
 | | PlayDyingSound ()))
|
 | | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType))
|
 | | PostBeginPlay ()))
|
 | | PostNetBeginPlay ()))
|
 | | PostNetReceive ()))
|
 | | PreCacheMaterials (LevelInfo myLevel))
|
 | | ProcessHitFX ()))
|
 | | RangedAttack (Actor A))
|
 | | RangedAttack (Actor A)) RunningState |
 | | RangedAttack (Actor A)) SawingLoop |
 | | RemoveHead ())) RunningState |
 | | SetAnimAction (name NewAction))
|
 | | SetBurningBehavior ()))
|
 | | SetMindControlled (bool bNewMindControlled))
|
 | | SetZappedBehavior ())) RunningState |
 | | SpawnExhaustEmitter ()))
|
 | | SpawnGibs (Rotator HitRotation, float ChunkPerterbation))
|
 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
|
 | | Tick (float DeltaTime))
|
 | | Tick (float Delta )) SawingLoop |
 | | UpdateExhaustEmitter ()))
|
Inherited Functions from KFMod.KFMonster |
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan |
RunningToMarker Source code |
state RunningToMarker extends RunningState
|
|
function AnimEnd ( int Channel ) )
simulated function bool AnimNeedsWait ( name TestAnim) )
BeginState RunningState Source code
function BeginState ( ) )
function BeginState ( ) )
CalcAmbientRelevancyScale Source code
simulated function CalcAmbientRelevancyScale ( ) )
CanGetOutOfWay SawingLoop Source code
function bool CanGetOutOfWay ( ) )
CanSpeedAdjust RunningState Source code
function bool CanSpeedAdjust ( ) )
CanSpeedAdjust SawingLoop Source code
function bool CanSpeedAdjust ( ) )
simulated function int DoAnimAction ( name AnimName ) )
function EndState ( ) )
function EndState ( ) )
function GivenNewMarker ( ) )
function PlayDyingSound ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PostNetReceive ( ) )
static simulated function PreCacheMaterials (
LevelInfo myLevel) )
simulated function ProcessHitFX ( ) )
function RangedAttack (
Actor A) )
RangedAttack RunningState Source code
function RangedAttack (
Actor A) )
RangedAttack SawingLoop Source code
function RangedAttack (
Actor A) )
RemoveHead RunningState Source code
function RemoveHead ( ) )
simulated event SetAnimAction ( name NewAction) )
simulated function SetBurningBehavior ( ) )
function SetMindControlled ( bool bNewMindControlled) )
SetZappedBehavior RunningState Source code
simulated function SetZappedBehavior ( ) )
simulated function SpawnExhaustEmitter ( ) )
simulated function SpawnGibs (
Rotator HitRotation,
float ChunkPerterbation) )
simulated function Tick ( float DeltaTime) )
function Tick ( float Delta ) )
simulated function UpdateExhaustEmitter ( ) )
defaultproperties
{
EventClasses(0)="KFChar.ZombieScrake_STANDARD"
ControllerClass=Class'KFChar.SawZombieController'
}
|
Creation time: Fri 13-10-2023 03:18:58.222 - Created with
UnCodeX