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KFChar.ZombieScrake_XMas

Extends
ZombieScrake

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieScrakeBase
                        |   
                        +-- KFChar.ZombieScrake
                           |   
                           +-- KFChar.ZombieScrake_XMas

Variables Summary
Inherited Variables from KFMod.ZombieScrakeBase
AttackChargeRate, bCharging, bNoExhaustRespawn, ChainSawOffSound, ExhaustEffect, ExhaustEffectClass, SawAttackLoopSound

Functions Summary
function PreCacheMaterials (LevelInfo myLevel))
function SpawnExhaustEmitter ()))
function UpdateExhaustEmitter ()))
Inherited Functions from KFChar.ZombieScrake
AnimEnd, AnimNeedsWait, BeginState, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, Died, DoAnimAction, EndState, GivenNewMarker, PlayDyingSound, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpawnExhaustEmitter, SpawnGibs, TakeDamage, Tick, UpdateExhaustEmitter


Functions Detail

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )

SpawnExhaustEmitter Source code

simulated function SpawnExhaustEmitter ( ) )

UpdateExhaustEmitter Source code

simulated function UpdateExhaustEmitter ( ) )


Defaultproperties

defaultproperties
{
     SawAttackLoopSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Chainsaw_Impale'
     ChainSawOffSound=Sound'KF_BaseScrake_Xmas.Chainsaw.Scrake_Chainsaw_Idle'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Chainsaw_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmScrake_XMas'
     DetachedLegClass=Class'KFChar.SeveredLegScrake_XMas'
     DetachedHeadClass=Class'KFChar.SeveredHeadScrake_XMas'
     DetachedSpecialArmClass=Class'KFChar.SeveredArmScrakeSaw_XMas'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
     MenuName="Christmas Scrake"
     AmbientSound=Sound'KF_BaseScrake_Xmas.Chainsaw.Scrake_Chainsaw_Idle'
     Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.ScrakeFrost'
     Skins(0)=Shader'KF_Specimens_Trip_XMAS_T.ScrakeFrost.scrake_frost_shdr'
}

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Creation time: Fri 13-10-2023 03:18:58.245 - Created with UnCodeX