KFChar.ZombieScrake_XMas
- Extends
- ZombieScrake
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealGame.UnrealPawn
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+-- XGame.xPawn
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+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieScrakeBase
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+-- KFChar.ZombieScrake
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+-- KFChar.ZombieScrake_XMas
Inherited Functions from KFChar.ZombieScrake |
AnimEnd, AnimNeedsWait, BeginState, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, Died, DoAnimAction, EndState, GivenNewMarker, PlayDyingSound, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpawnExhaustEmitter, SpawnGibs, TakeDamage, Tick, UpdateExhaustEmitter |
static simulated function PreCacheMaterials (
LevelInfo myLevel) )
simulated function SpawnExhaustEmitter ( ) )
simulated function UpdateExhaustEmitter ( ) )
defaultproperties
{
SawAttackLoopSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Chainsaw_Impale'
ChainSawOffSound=Sound'KF_BaseScrake_Xmas.Chainsaw.Scrake_Chainsaw_Idle'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Chainsaw_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Jump'
DetachedArmClass=Class'KFChar.SeveredArmScrake_XMas'
DetachedLegClass=Class'KFChar.SeveredLegScrake_XMas'
DetachedHeadClass=Class'KFChar.SeveredHeadScrake_XMas'
DetachedSpecialArmClass=Class'KFChar.SeveredArmScrakeSaw_XMas'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Scrake.Scrake_Challenge'
MenuName="Christmas Scrake"
AmbientSound=Sound'KF_BaseScrake_Xmas.Chainsaw.Scrake_Chainsaw_Idle'
Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.ScrakeFrost'
Skins(0)=Shader'KF_Specimens_Trip_XMAS_T.ScrakeFrost.scrake_frost_shdr'
}
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Creation time: Fri 13-10-2023 03:18:58.245 - Created with
UnCodeX