defaultproperties
{
SawAttackLoopSound=Sound'KF_BaseScrake.Chainsaw.Scrake_Chainsaw_Impale'
ChainSawOffSound=SoundGroup'KF_ChainsawSnd.Chainsaw_Deselect'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Chainsaw_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Jump'
DetachedArmClass=Class'KFChar.SeveredArmScrake_HALLOWEEN'
DetachedLegClass=Class'KFChar.SeveredLegScrake_HALLOWEEN'
DetachedHeadClass=Class'KFChar.SeveredHeadScrake_HALLOWEEN'
DetachedSpecialArmClass=Class'KFChar.SeveredArmScrakeSaw_HALLOWEEN'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Scrake.Scrake_Challenge'
MenuName="HALLOWEEN Scrake"
AmbientSound=Sound'KF_BaseScrake.Chainsaw.Scrake_Chainsaw_Idle'
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Scrake_Halloween'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Scrake.Scrake_RedneckZombie_CMB'
Skins(1)=Combiner'KF_Specimens_Trip_T.scrake_cmb'
Skins(2)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'
}
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