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KFChar.ZombieHusk_XMas

Extends
ZombieHusk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieHuskBase
                        |   
                        +-- KFChar.ZombieHusk
                           |   
                           +-- KFChar.ZombieHusk_XMas

Variables Summary
Inherited Variables from KFChar.ZombieHusk
HuskFireProjClass
Inherited Variables from KFMod.ZombieHuskBase
BurnDamageScale, NextFireProjectileTime, ProjectileFireInterval

Functions Summary
function PreCacheMaterials (LevelInfo myLevel))
Inherited Functions from KFChar.ZombieHusk
DoorAttack, HitCanInterruptAction, PlayHit, PointDistToLine, PostBeginPlay, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Bloat.Bloat_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmHusk_XMas'
     DetachedLegClass=Class'KFChar.SeveredLegHusk_XMas'
     DetachedHeadClass=Class'KFChar.SeveredHeadHusk_XMas'
     DetachedSpecialArmClass=Class'KFChar.SeveredArmHusk_XMas'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_Xmas.Husk.Husk_Challenge'
     MenuName="Christmas Husk"
     AmbientSound=Sound'KF_BaseHusk_Xmas.Husk_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks2_Trip_XMas.JackFrost'
     Skins(0)=Shader'KF_Specimens_Trip_XMAS_T_Two.Husk_Snowman.husk_snowman_shdr'
}

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Creation time: Fri 13-10-2023 03:18:58.201 - Created with UnCodeX