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KFMod.ZombieScrakeBase

Extends
KFMonster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieScrakeBase

Direct Known Subclasses:

ZombieScrake

Variables Summary
boolbCharging
boolbNoExhaustRespawn
Sounds
soundChainSawOffSound
soundSawAttackLoopSound
ZombieScrakeBase
floatAttackChargeRate
VehicleExhaustEffectExhaustEffect
class<VehicleExhaustEffect>ExhaustEffectClass
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag
Inherited Variables from Old2K4.Skaarj
DeathAnim[4], FootStep[2]

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan
Inherited Functions from Old2K4.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep


Variables Detail

bCharging Source code

var bool bCharging;

bNoExhaustRespawn Source code

var bool bNoExhaustRespawn;

Sounds

ChainSawOffSound Source code

var(Sounds) sound ChainSawOffSound;

SawAttackLoopSound Source code

var(Sounds) sound SawAttackLoopSound;

ZombieScrakeBase

AttackChargeRate Source code

var(ZombieScrakeBase) float AttackChargeRate;

ExhaustEffect Source code

var(ZombieScrakeBase) VehicleExhaustEffect ExhaustEffect;

ExhaustEffectClass Source code

var(ZombieScrakeBase) class<VehicleExhaustEffect> ExhaustEffectClass;


Defaultproperties

defaultproperties
{
     AttackChargeRate=2.500000
     ExhaustEffectClass=Class'KFMod.ChainsawExhaust'
     MeleeAnims(0)="SawZombieAttack1"
     MeleeAnims(1)="SawZombieAttack2"
     StunsRemaining=1
     BleedOutDuration=6.000000
     ZapThreshold=1.250000
     ZappedDamageMod=1.250000
     bHarpoonToBodyStuns=False
     DamageToMonsterScale=8.000000
     ZombieFlag=3
     MeleeDamage=20
     damageForce=-75000
     bFatAss=True
     KFRagdollName="Scrake_Trip"
     bMeleeStunImmune=True
     Intelligence=BRAINS_Mammal
     bUseExtendedCollision=True
     ColOffset=(Z=55.000000)
     ColRadius=29.000000
     ColHeight=18.000000
     SeveredArmAttachScale=1.100000
     SeveredLegAttachScale=1.100000
     PlayerCountHealthScale=0.500000
     PoundRageBumpDamScale=0.010000
     OnlineHeadshotOffset=(X=22.000000,Y=5.000000,Z=58.000000)
     OnlineHeadshotScale=1.500000
     HeadHealth=650.000000
     PlayerNumHeadHealthScale=0.300000
     MotionDetectorThreat=3.000000
     ScoringValue=75
     IdleHeavyAnim="SawZombieIdle"
     IdleRifleAnim="SawZombieIdle"
     MeleeRange=40.000000
     GroundSpeed=85.000000
     WaterSpeed=75.000000
     HealthMax=1000.000000
     Health=1000
     HeadHeight=2.200000
     MenuName="Scrake"
     MovementAnims(0)="SawZombieWalk"
     MovementAnims(1)="SawZombieWalk"
     MovementAnims(2)="SawZombieWalk"
     MovementAnims(3)="SawZombieWalk"
     WalkAnims(0)="SawZombieWalk"
     WalkAnims(1)="SawZombieWalk"
     WalkAnims(2)="SawZombieWalk"
     WalkAnims(3)="SawZombieWalk"
     IdleCrouchAnim="SawZombieIdle"
     IdleWeaponAnim="SawZombieIdle"
     IdleRestAnim="SawZombieIdle"
     DrawScale=1.050000
     PrePivot=(Z=3.000000)
     SoundVolume=175
     SoundRadius=100.000000
     Mass=500.000000
     RotationRate=(Yaw=45000,Roll=0)
}

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Creation time: Fri 13-10-2023 03:18:58.228 - Created with UnCodeX