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KFChar.ZombieScrake_CIRCUS

Extends
ZombieScrake

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieScrakeBase
                        |   
                        +-- KFChar.ZombieScrake
                           |   
                           +-- KFChar.ZombieScrake_CIRCUS

Variables Summary
Inherited Variables from KFMod.ZombieScrakeBase
AttackChargeRate, bCharging, bNoExhaustRespawn, ChainSawOffSound, ExhaustEffect, ExhaustEffectClass, SawAttackLoopSound

Functions Summary
function PreCacheMaterials (LevelInfo myLevel))
Inherited Functions from KFChar.ZombieScrake
AnimEnd, AnimNeedsWait, BeginState, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, Died, DoAnimAction, EndState, GivenNewMarker, PlayDyingSound, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SetBurningBehavior, SetMindControlled, SetZappedBehavior, SpawnExhaustEmitter, SpawnGibs, TakeDamage, Tick, UpdateExhaustEmitter


Functions Detail

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )


Defaultproperties

defaultproperties
{
     SawAttackLoopSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Chainsaw_Impale'
     ChainSawOffSound=Sound'KF_BaseScrake_CIRCUS.Chainsaw.Scrake_Chainsaw_Idle'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Chainsaw_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmScrake_CIRCUS'
     DetachedLegClass=Class'KFChar.SeveredLegScrake_CIRCUS'
     DetachedHeadClass=Class'KFChar.SeveredHeadScrake_CIRCUS'
     DetachedSpecialArmClass=Class'KFChar.SeveredArmScrakeSaw'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
     MenuName="Circus Scrake"
     AmbientSound=Sound'KF_BaseScrake_CIRCUS.Chainsaw.Scrake_Chainsaw_Idle'
     Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.scrake_CIRCUS'
     Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr'
     Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB'
     Skins(2)=Shader'KF_Specimens_Trip_T.scrake_FB'
     Skins(3)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'
}

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Creation time: Fri 13-10-2023 03:18:58.234 - Created with UnCodeX