defaultproperties
{
SawAttackLoopSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Chainsaw_Impale'
ChainSawOffSound=Sound'KF_BaseScrake_CIRCUS.Chainsaw.Scrake_Chainsaw_Idle'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Chainsaw_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Jump'
DetachedArmClass=Class'KFChar.SeveredArmScrake_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegScrake_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadScrake_CIRCUS'
DetachedSpecialArmClass=Class'KFChar.SeveredArmScrakeSaw'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Scrake.Scrake_Challenge'
MenuName="Circus Scrake"
AmbientSound=Sound'KF_BaseScrake_CIRCUS.Chainsaw.Scrake_Chainsaw_Idle'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.scrake_CIRCUS'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_shdr'
Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.scrake_CIRCUS.scrake_CIRCUS_CMB'
Skins(2)=Shader'KF_Specimens_Trip_T.scrake_FB'
Skins(3)=TexPanner'KF_Specimens_Trip_T.scrake_saw_panner'
}
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