| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MedicGunPickup
|
+-- KFMod.MP7MPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.MedicGunPickup |
|---|
| HealAmmoCharge |
| Functions Summary |
|---|
| Inherited Functions from KFMod.MedicGunPickup |
|---|
| BeginState, InitDroppedPickupFor, Touch |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=3.000000
cost=825
AmmoCost=10
BuyClipSize=20
PowerValue=22
SpeedValue=95
RangeValue=45
Description="Prototype sub machine gun. Modified to fire healing darts."
ItemName="MP7M Medic Gun"
ItemShortName="MP7M"
AmmoItemName="4.6x30mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
InventoryType=Class'KFMod.MP7MMedicGun'
PickupMessage="You got the MP7M Medic Gun"
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MP7_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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