Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.MedicGunPickup | +-- KFMod.MP7MPickup
Variables Summary |
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Inherited Variables from KFMod.MedicGunPickup |
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HealAmmoCharge |
Functions Summary |
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Inherited Functions from KFMod.MedicGunPickup |
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BeginState, InitDroppedPickupFor, Touch |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Weight=3.000000 cost=825 AmmoCost=10 BuyClipSize=20 PowerValue=22 SpeedValue=95 RangeValue=45 Description="Prototype sub machine gun. Modified to fire healing darts." ItemName="MP7M Medic Gun" ItemShortName="MP7M" AmmoItemName="4.6x30mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' EquipmentCategoryID=3 InventoryType=Class'KFMod.MP7MMedicGun' PickupMessage="You got the MP7M Medic Gun" PickupSound=Sound'KF_MP7Snd.MP7_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MP7_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
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