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KFMod.MP7MPickup

Extends
MedicGunPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.MedicGunPickup
               |   
               +-- KFMod.MP7MPickup

Variables Summary
Inherited Variables from KFMod.MedicGunPickup
HealAmmoCharge
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.MedicGunPickup
BeginState, InitDroppedPickupFor, Touch
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Weight=3.000000
     cost=825
     AmmoCost=10
     BuyClipSize=20
     PowerValue=22
     SpeedValue=95
     RangeValue=45
     Description="Prototype sub machine gun. Modified to fire healing darts."
     ItemName="MP7M Medic Gun"
     ItemShortName="MP7M"
     AmmoItemName="4.6x30mm Ammo"
     AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
     EquipmentCategoryID=3
     InventoryType=Class'KFMod.MP7MMedicGun'
     PickupMessage="You got the MP7M Medic Gun"
     PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MP7_Pickup'
     CollisionRadius=25.000000
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:49.559 - Created with UnCodeX