| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MedicGunPickup
|
+-- KFMod.KrissMPickup
NeonKrissMPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.MedicGunPickup |
|---|
| HealAmmoCharge |
| Functions Summary |
|---|
| Inherited Functions from KFMod.MedicGunPickup |
|---|
| BeginState, InitDroppedPickupFor, Touch |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=3.000000
cost=2750
AmmoCost=10
BuyClipSize=40
PowerValue=50
SpeedValue=90
RangeValue=40
Description="The 'Zekk has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
ItemName="Schneidzekk Medic Gun"
ItemShortName="Schneidzekk"
AmmoItemName="45. ACP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=Class'KFMod.KrissMMedicGun'
PickupMessage="You got the Schneidzekk Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||