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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.MedicGunPickup | +-- KFMod.MP5MPickup
CamoMP5MPickup
Variables Summary |
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Inherited Variables from KFMod.MedicGunPickup |
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HealAmmoCharge |
Functions Summary |
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Inherited Functions from KFMod.MedicGunPickup |
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BeginState, InitDroppedPickupFor, Touch |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Weight=3.000000 cost=1375 AmmoCost=10 BuyClipSize=32 PowerValue=30 SpeedValue=85 RangeValue=45 Description="MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag." ItemName="MP5M Medic Gun" ItemShortName="MP5M" AmmoItemName="9x19mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.CamoMP5MPickup' InventoryType=Class'KFMod.MP5MMedicGun' PickupMessage="You got the MP5M Medic Gun" PickupSound=Sound'KF_MP5Snd.foley.WEP_MP5_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Mp5_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
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