| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MedicGunPickup
|
+-- KFMod.MP5MPickup
CamoMP5MPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.MedicGunPickup |
|---|
| HealAmmoCharge |
| Functions Summary |
|---|
| Inherited Functions from KFMod.MedicGunPickup |
|---|
| BeginState, InitDroppedPickupFor, Touch |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=3.000000
cost=1375
AmmoCost=10
BuyClipSize=32
PowerValue=30
SpeedValue=85
RangeValue=45
Description="MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag."
ItemName="MP5M Medic Gun"
ItemShortName="MP5M"
AmmoItemName="9x19mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
InventoryType=Class'KFMod.MP5MMedicGun'
PickupMessage="You got the MP5M Medic Gun"
PickupSound=Sound'KF_MP5Snd.foley.WEP_MP5_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.Mp5_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
|
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