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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.MedicGunPickup | +-- KFMod.M7A3MPickup
Variables Summary |
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Inherited Variables from KFMod.MedicGunPickup |
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HealAmmoCharge |
Functions Summary |
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Inherited Functions from KFMod.MedicGunPickup |
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BeginState, InitDroppedPickupFor, Touch |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Weight=6.000000 cost=2050 AmmoCost=10 BuyClipSize=15 PowerValue=45 SpeedValue=60 RangeValue=55 Description="An advanced Horzine prototype assault rifle. Modified to fire healing darts." ItemName="M7A3 Medic Gun" ItemShortName="M7A3M" AmmoItemName="7.6x40mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' EquipmentCategoryID=3 InventoryType=Class'KFMod.M7A3MMedicGun' PickupMessage="You got the M7A3 Medic Gun" PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.M7A3_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
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