- Extends
- Nade
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- Old2K4.Grenade
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+-- KFMod.Nade
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+-- KFMod.MedicNade
Inherited Variables from KFMod.Nade |
bDisintegrated, bHasExploded, DisintegrateSound, ExplodeSounds, Fear, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShrapnelClass |
Functions Summary |
 | | BlowUp (vector HitLocation))
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 | | Explode (vector HitLocation, vector HitNormal))
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 | | HealOrHurt (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation))
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 | | HitWall (vector HitNormal, actor Wall ))
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 | | PostNetReceive ()))
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 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
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 | | Tick (float DeltaTime ))
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 | | Timer ()))
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Inherited Functions from KFMod.Nade |
Destroyed, Disintegrate, Explode, HitWall, HurtRadius, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessTouch, TakeDamage, Timer |
var bool bNeedToPlayEffects;
var int MaxNumberOfPlayers;
var float NextHealTime;
var localized string SuccessfulHealMessage;
var int TotalHeals;
MedicNade
simulated function BlowUp (
vector HitLocation) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated function
HitWall (
vector HitNormal,
actor Wall ) )
simulated function PostNetReceive ( ) )
function Tick ( float DeltaTime ) )
function Timer ( ) )
defaultproperties
{
HealBoostAmount=10
MaxHeals=8
HealInterval=1.000000
ExplosionSound=SoundGroup'KF_GrenadeSnd.NadeBase.MedicNade_Explode'
SuccessfulHealMessage="You healed "
MaxNumberOfPlayers=6
Damage=50.000000
DamageRadius=175.000000
MyDamageType=Class'KFMod.DamTypeMedicNade'
ExplosionDecal=Class'KFMod.MedicNadeDecal'
StaticMesh=StaticMesh'KF_pickups5_Trip.nades.MedicNade_Pickup'
DrawScale=1.000000
SoundVolume=150
SoundRadius=100.000000
TransientSoundVolume=2.000000
TransientSoundRadius=200.000000
}
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Creation time: Fri 13-10-2023 03:18:49.238 - Created with
UnCodeX