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KFMod.MedicNade

Extends
Nade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Old2K4.Grenade
         |   
         +-- KFMod.Nade
            |   
            +-- KFMod.MedicNade

Variables Summary
boolbNeedToPlayEffects
intMaxNumberOfPlayers
floatNextHealTime
stringSuccessfulHealMessage
intTotalHeals
MedicNade
soundExplosionSound
intHealBoostAmount
floatHealInterval
intMaxHeals
Inherited Variables from KFMod.Nade
bDisintegrated, bHasExploded, DisintegrateSound, ExplodeSounds, Fear, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShrapnelClass
Inherited Variables from Old2K4.Grenade
bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail

Functions Summary
function BlowUp (vector HitLocation))
function Explode (vector HitLocation, vector HitNormal))
function HealOrHurt (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation))
function HitWall (vector HitNormal, actor Wall ))
function PostNetReceive ()))
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
function Tick (float DeltaTime ))
function Timer ()))
Inherited Functions from KFMod.Nade
Destroyed, Disintegrate, Explode, HitWall, HurtRadius, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessTouch, TakeDamage, Timer
Inherited Functions from Old2K4.Grenade
BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer


Variables Detail

bNeedToPlayEffects Source code

var bool bNeedToPlayEffects;

MaxNumberOfPlayers Source code

var int MaxNumberOfPlayers;

NextHealTime Source code

var float NextHealTime;

SuccessfulHealMessage Source code

var localized string SuccessfulHealMessage;

TotalHeals Source code

var int TotalHeals;

MedicNade

ExplosionSound Source code

var(MedicNade) sound ExplosionSound;

HealBoostAmount Source code

var(MedicNade) int HealBoostAmount;

HealInterval Source code

var(MedicNade) float HealInterval;

MaxHeals Source code

var(MedicNade) int MaxHeals;


Functions Detail

BlowUp Source code

simulated function BlowUp ( vector HitLocation) )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )

HealOrHurt Source code

function HealOrHurt ( float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) )

Tick Source code

function Tick ( float DeltaTime ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     HealBoostAmount=10
     MaxHeals=8
     HealInterval=1.000000
     ExplosionSound=SoundGroup'KF_GrenadeSnd.NadeBase.MedicNade_Explode'
     SuccessfulHealMessage="You healed "
     MaxNumberOfPlayers=6
     Damage=50.000000
     DamageRadius=175.000000
     MyDamageType=Class'KFMod.DamTypeMedicNade'
     ExplosionDecal=Class'KFMod.MedicNadeDecal'
     StaticMesh=StaticMesh'KF_pickups5_Trip.nades.MedicNade_Pickup'
     DrawScale=1.000000
     SoundVolume=150
     SoundRadius=100.000000
     TransientSoundVolume=2.000000
     TransientSoundRadius=200.000000
}

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Creation time: Fri 13-10-2023 03:18:49.238 - Created with UnCodeX