| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Ammunition
|
+-- KFMod.KFAmmunition
|
+-- KFMod.CrossbowAmmo
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFAmmunition |
|---|
| AmmoPickupAmount, bAcceptsAmmoPickups |
| Inherited Variables from Engine.Ammunition |
|---|
| AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFAmmunition |
|---|
| CheckOutOfAmmo, HandlePickupQuery, PostNetReceive |
| Inherited Functions from Engine.Ammunition |
|---|
| AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
AmmoPickupAmount=6
MaxAmmo=36
InitialAmount=12
PickupClass=Class'KFMod.CrossbowAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="An arrow"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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